[1.2.0] UPDATE CI Fire Trap/Fireball Searing Touch Shadow/Witch Build w/High Damage!

NEW 1.2 BUILD!


This now takes a bit of crit and drops some burn damage to get more burst which is great for parties.

Hello everyone,

This build is a build I have been playing off and on for about 6-8 months now. Generally I take long breaks but come back to this build as it is a really fun, high damage build. It has the ES to do high level maps with tons of damage. This build excels in Standard/Ambush and is not an invasion build. I did play this build up to the 80s on Hardcore, but again this will not survive invasion or the harder bosses in the new Beyond league.

This build revolves around Fire Trap, the +2 Fire Gems on the Searing Touch, the increased burning damage on the Searing Touch and the increased Fire/Crit/Spell nodes on the tree.

Please note that this build can be done by Witches and Shadows alike. There is no difference at endgame with regards to build for each class. The start is obviously different, but you take those starting nodes for each class later on regardless.

Without certain uniques listed below, this can become a twitchy build, which I personally like. You can use Chayula/Dream Fragments to reduce this as well as your damage and I would consider this/do this from time to time.

Playstyle:
Spoiler
The playstyle is actually pretty simple and that’s what I love.

You throw your first trap, cast flammability, trap, trap. This would be the starting rotation for a boss. Until higher maps this will likely kill the boss. After this point you will want to spam fireball and traps. You can use a summon skele totem if needed to be safe and I would recommend opening with it if you feel like it is needed (it will be needed at times).

For trash packs a fire trap should kill everything. Fireball is mostly reserved for bosses while firetrap is on cooldown.

Lightning warp is great to get around certain areas, I use this in almost every map. It is great to get up ledges or run away when surrounded.

Please note that your flasks are very important for this build, especially without some uniques. I run 2 quicksilvers and 3 granites. You should have atleast 1 for each of the following affixes: Remove frozen/chilled, removes bleeding, removes shock, quicksilver flask rolled with extra move speed. These are key for surviving.


Skill Gems:
Spoiler

Weapon

Fire Trap > Elemental Proliferation > Concentratd Effect > Chance to Ignite > Empower> Increased AOE
Chest:

Fireball > Faster Casting > Elemental Proliferation > Concentrated Effect > Increased Burning Damage/Chance to Ignite/Fire Penetration
Remember that Fireball is for single targets, which is why it is not linked with LMP/GMP.

Boots

Reduced Mana > Clarity > Discipline > Flammability/Elemental Weakness (for parties EW is better)

Gloves

Faster Casting > Reduced Duration > Lightning Warp
unlinked Enfeeble

Helm

Spell totem > Summon Skeletons > Faster Casting > Blind


Uniques
Spoiler

Uniques I use all the time:
Searing Touch

- This is for the obvious +2 to fire gems and the increased burning damage. This is probablty the best item for this build in this slot. A 5 link or 6 Link are obviously a big DPS Boost

Rainbow Strides

- I use the legacy version but the current version is still good. The mana is extremely helpful, especially on the legacy version as it can reduce the amount of mana nodes you will have to take. Further it has all res, decent ES and decent movespeed.

Uniques I use sometimes:
Sunblast Cloth Belt

- I use this at times other times I will use a rare belt. This all depends on the situation (whether I need to run Chayula or Dream Fragments). This unique is used for the great increased trap damage, reduced trap duration, traps exploding upon their timer going up, mana regen and the fire res. Obviously the first 3 reasons are the main reason to use this, but it is a good belt in general.
If you don't use this belt, get an ES belt or Strength belt and make sure it rolls ES with resistances as per usual.

Eye of Chayula

- This is an item that many say is mandatory. I do not feel it is mandatory but it is very nice to have. I do not run this most of the time, in fact I sold my current one. This is a very nice amulet because of the fact that you cannot be stunned while wearing it. This is hugely important in higher maps where damage is high. I say it is not optional because you can play without it on Standard if you play safely. On HC, this is a must. Using this item will probably mean you cannot use sunblast unless you have awesome gear. I DO RUN THIS ITEM NOW.

Dream Fragments

- This is a nice ring for the simple fact that you cannot be frozen. The max mana and mana regen is nice, but it is an added bonus for thre most part. This is extremely important for certain maps such as the city of sarn corrupted zone or maps with increased cold damage. I DO RUN THIS NOW. If you want to stay safe, run this and drop the sunblast.


Gear
Spoiler



Leveling Progression
40 pts


60 pts
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBAcHHgdjCPQNjQ5IEVARlhzcHU8e8B_HIvQnqSqNLR8tizW5Nj022DpYRXxJG0lRTLNVS1XGXfJfKmHiYqxrF2wLbIxtGXRVf8aD24w2lS6Xl51jnaqksacrrJi0OLd1vOrAVMu944TlGeWO6-TsVe4V8NXxbPv1


70 pts
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBAcFQgceB2MI9A2NDkgRUBGWHNwdTx7wH8ci9CepKo0snC0fLYsvbzW5Nj022DpYQZZFfEkbSVFMs1VLVcZd8l8qYeJirGsXbAtsjG0ZcLt0VX_Gg9uMNo_6lS6Xl51jnaqksacrrJius7Q4t3W86sBUy73Q9dkT44TlGeWO6-TsGOxV7hXw1fFs-_U=


91 pts
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAW8EBwVCBncHYw18DY0OSBBYES8RUBGWFdcbJRzcHU8e8B9bH8ci9CepKo0rCiycLL8tHy2LL28yGDW5NthBlkV8RwZJG0uuTLNTMVZjXGtd8l8qbAttGXBRcLt0VX_GhEiGrodli3qMNo_6kyeXl51jpLGnK6c0rJius7MDtAy0OLb3t3XAnMHFw23LvdD12FTZE9lb2-ffiuL344TlGeWO6QLquuvk7BjsVe4V8Wz2_PfX-_U=



Build at level 86/Bandit rewards:


Build at 100


Videos:
Spoiler


Torture Chamber 1.2
https://www.youtube.com/watch?v=Rnjs1gLoAmk
VIDEO GUIDE:
https://www.youtube.com/watch?v=gjjyIEFFLyE
Piety killed with 2 traps:
https://www.youtube.com/watch?v=vSSQpT9UzGE
Level 70 map with new links:
https://www.youtube.com/watch?v=j30fRzTgcfQ

Farming an underground sea map (level 70 map):
https://www.youtube.com/watch?v=A0Tr-wyfC7k&list=UUfc9TnHww30HZuj-_PWKAhw

Brief overview of the build, will need to update this as some of thelinks on some items have changed: https://www.youtube.com/watch?v=JWVyJWQZPDc&src_vid=A0Tr-wyfC7k&feature=iv&annotation_id=annotation_1863336979


Let me know what you guys think of the build. I will answer any questions you have. I really love this build, it is my go to build that I am pretty sure I will never stop playing. There may be breaks but it will always be there.
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
Last edited by Grocery on Aug 26, 2014, 11:21:46 PM
Like this build. Looks like some kind of hit and run character, really cool!
I had a simmilar build in mind these days but instead of chance to ignite I wanted to increase the chance of ignition by increasing the crit chance of FB/Fire Trap. And instead of CI, I wanted to got the life/MOM/EB/AA route.
"
Skip511 wrote:
Like this build. Looks like some kind of hit and run character, really cool!
I had a simmilar build in mind these days but instead of chance to ignite I wanted to increase the chance of ignition by increasing the crit chance of FB/Fire Trap. And instead of CI, I wanted to got the life/MOM/EB/AA route.


Definitely viable! The reason I chose CI is because on the off chance I get a shavs, I can run low life and do even more damage! Both my option and your option are viable.

It is pretty hit and run and it is very fast paced. I'll have a video of me rushing through a map in a pretty quick fashion. I may have rushed a bit too much without Dream Fragments, but no deaths is no deaths :)
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
I updated the best possible link choice for a 6 link! I noticed my damage went way up now that I got a hold of some of these gems. New video is in the video section and below this post.

Fire Trap > Elemental Proliferation > Concentratd Effect > Chance to Ignite > Increased AOE > Increased burning damage

https://www.youtube.com/watch?v=j30fRzTgcfQ

I will have to post videos as I just vaaled a fire trap to level 21!
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
Last edited by Grocery on Mar 22, 2014, 5:09:47 AM
https://www.youtube.com/watch?v=vSSQpT9UzGE

New video showing the damage of my new 6link setup and a level 21 fire trap. She (Piety level 71 map boss) dies in 2 traps.
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
At what point do you usually go CI with this build?
It all depends on your gear really. Definitely not before level 50 or 60. I like to have 6k-7k+ es in maps and the ndoes behind CI are awesome. This build can work with life, but I prefer CI.

I level a life based version and switch over once I get the gear.
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
Last edited by Grocery on Mar 24, 2014, 3:10:46 AM
Understood, thank you!
Also, no cwdt?
I don't think it is needed on standard. You can always run a CWDT and suit it to your needs. If I was playing life based version I'd definitely use a CWDT gem. I don't run much armor on my softcore version, but I would absolutely find a way to use CWDT on invasion.

This build is more about the crazy burst damage and having the high ES to survive a big shot. You shouldn't be too close to the enemies. As you can see in my level 71 piety map video. I do something stupid and warp into a pack of mobs. Instantly go down to 30% from all their attacks, one trap and run away. They are all dead and I survived.
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
Last edited by Grocery on Mar 24, 2014, 3:29:41 AM
Alright, thanks for your help :) I'm gonna try this on ambush!

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