Passive Skill Tree FULL Respec

I think there should be something in between what they have now and a full respec for a few reasons.

1. (Keep in mind this will take a while) Eventually people will try a lot of different builds/skill paths and there WILL BE a cookie cutter build for all classes. Both for PVE and PVP. It just might take a while (people re-rolling new chars or spending lots on orbs of regret, etc). So to say not having a full respec(s) available will avoid this or somehow means that it won't happen is being naive.

2. I don't want to compare this to Diablo II but since someone in this thread mentioned it I feel it is necessary. Diablo II only allowed 1 respec initially (for characters made before the respec patch), followed by a total of 3 per character (post patch). This did not ruin anything about the PVP/PVE aspects. It just allowed users more chances to try new things without having to spend another umteen hours grinding to a certain level over and over to trial and error. With enough time and more people playing, someone will find an optimum build regardless of respects or not. Diablo II is over 10 years old and it's still an amazing game for both PVE and PVP (apart from it being overrun by hackers). legit pvp is still very fun even if the majority of people use very similar/the exact builds. skill and luck should always play a large roll in a games re playability/longevity.

I do agree making them easy to get or readily available will be tacky and from what I've read here, goes against the creators' philosophy of this game/games in general. However if they limited the amount of full respecs per account or per character (like Diablo II for example), I'm sure it would please more people than they'd expect. Or it could be only unlocked after you reach a certain level so you can't get it without putting a good amount of time into a build.

Another idea could be making a small passive skill "fee" to use. E.G. you have 80 total passive skills used in the tree. you reset all of your tree, however you only receive 75% of your skills back (60).

I'm sure I could come up with some other ideas or suggestions but I doubt it will matter. I'm just 1 "voice" on forums on a topic that gets brought up a lot.
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IstisVayn wrote:

People that want full respecs...I wonder their ages, game experience, if they are actually good with games or are they part of the "Do it now! I want it now! generation"?


+100000 !

Guys full respec ? Good joke.... No ! U can really easy made a new char. It dont take 256 hours to get mid lvl char .... It is not like Lineage 2 in the past(C4-Interlude)...
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damadhatterb wrote:

2. I don't want to compare this to Diablo II but since someone in this thread mentioned it I feel it is necessary. Diablo II only allowed 1 respec initially (for characters made before the respec patch), followed by a total of 3 per character (post patch).


what are you talking about? there are infinite respecs in diablo 2 since the last patch, before patch there were none

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dashgalaxy86 wrote:
This is a game for hardcore gamers. Did you listen to the podcast Chris was featured in yesterday? Chris said two things that made me smile in regard to this.

1. He hates respecs and thinks it would be horrible for the game.
2. He is not catering to casual players but hardcore ones. He would rather lose some money losing casual players than sacrifice his vision in creating a quality hardcore game.

By the way there are many MANY reasons respecs are bad for the game.

1. PvP balance would be a joke if you didn't have to work for your build and would respec into it.
2. For hardcore players, who are the target audience, immersion and replayability would be destroyed by easy respecs because you would have no reason to replay the same class ever again.
3. Diablo 2 AND 3 were both destroyed by full respecs.
4. GGG is creating a game where choices mean something and mistakes are punished as much as good decisions are rewarded.


In that then I wish them luck, frankly IMHO there is nothing hard core about forcing players to replay Act 1 and 2 (the slowest and least challenging parts of the game) to facilitate at least a partial passive skill rebuild.

Have you ever been in a beta test of a MMO where they only have the first 10 or 20 levels open, and replayed those levels over and over again between character wipes, by the time the game comes out testers are so fed up with the first few levels they become toxic towards the game. I see the same thing happening here.

This stance on passive skills is crazy. Fine, a full reset might not be in the interest of the game but the cost of experimentation with your build shouldn’t be to start over, that’s just a time sink and adds no real challenge. Punishing players to endure your least fun part of your game over and over is not a good idea…LOL

If they want a game that decisions mean something then why stop at passive skills? Why not make skill gems permanent choices as well forcing the player to toss out an armor piece if they want to change an active skill.

The games retention mechanic is the gear and the endgame mod-able dungeons, not rerolling toons over and over again to find a build you like playing and can stand up in the end game.

I get that a full respect is not likely the best thing for this game considering all the classes are connected to the same character constellation but 30 regret points would not be out of line in a game your assigning over 100 passive points over the life span of your toon.

They can sit high and mighty on their vision now but I really don’t see the hardcore players buying up the casual cosmetic trinkets in quantities needed to facilitate continued development.

So I wish GGG all the best and hope their bank account doesn’t punish them into a reroll of their vision.
There is full respec. It's called orbs of regret. You have your system in the game already and you still are not happy.
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Raxero wrote:
There is full respec. It's called orbs of regret. You have your system in the game already and you still are not happy.


Yup... but they dont wanna grind...

Btw. 3h = 33 lvl shadow :) think about it ;p
(Today in race :))
I read the whole topic and according to the posts, it looks like hard core gamers (as you call them) will have their "FULL RESPEC" no matter what (thx to orbs of regret) so it kind of damage the whole idea you are defending here ...

and thinking in advance? I played a witch and i wanted to be something like "frost mage" and after 34 levels it got boring.. how should i calculate this in advance?

and to become a "lignting mage" i have to beat the same monsters? same dungeons? to the same quests? drop the same items? it is not very entertaining in my opinion..

i just want to try my cool "mage" character something different, not to raise a completely new character, i like my mage (witch) and i see the choises i made are not cool enough for me..

yes, i kind of "want it now", it doesnt have to be exactly in seconds but not in tens of hours or days... what about few character-life-time respecs? sounds insane?


if hardcore gamers really want to play "hard core" then why respec at all? why full respec would destroy their play style? does it force them to respec? (and as it is, they are able to do full respec at this state)

what about switching to "hardcore mode" level difficulty at the start of a game? and leaving the "easy mode" to players who wants it? i have seen some idea like this in some game somewhere, cannot remember its name, the whole idea was to offer more to players who are playing higher difficulty (heroic dungeons with better loot maybe? cannot remember)


making a full respec available for cash would be the dirtiest way to do it, in my opinion..

sry for longpost..
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fsg wrote:
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damadhatterb wrote:

2. I don't want to compare this to Diablo II but since someone in this thread mentioned it I feel it is necessary. Diablo II only allowed 1 respec initially (for characters made before the respec patch), followed by a total of 3 per character (post patch).


what are you talking about? there are infinite respecs in diablo 2 since the last patch, before patch there were none



I'm pretty sure that you are thinking of something else. In Diablo II, you only receive 3 total respecs. You have to complete the Den of Evil quest to receive the respec ability and you can only do this once per difficulty (norm, nightmare, hell). This totals to 3 total respecs. I know how to count and I'm very familiar with D2. Before the patch that included this, there weren't any respecs. That quest would award you 5 stat points to use. Then a patch came out that either added a respec with the stat, or replaced it. I'm not sure which off the top of my head. For characters that were created before said patch, they were grandfathered in by being given 1 total respec (considering they already beat those difficulties and missed the chances to get the respecs). So the real question is what makes you think there are infinite respecs? And why would you ask me what I'm talking about if you, yourself, have no idea what you are talking about? Haha.

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damadhatterb wrote:
"
fsg wrote:
"
damadhatterb wrote:

2. I don't want to compare this to Diablo II but since someone in this thread mentioned it I feel it is necessary. Diablo II only allowed 1 respec initially (for characters made before the respec patch), followed by a total of 3 per character (post patch).


what are you talking about? there are infinite respecs in diablo 2 since the last patch, before patch there were none



I'm pretty sure that you are thinking of something else. In Diablo II, you only receive 3 total respecs. You have to complete the Den of Evil quest to receive the respec ability and you can only do this once per difficulty (norm, nightmare, hell). This totals to 3 total respecs. I know how to count and I'm very familiar with D2. Before the patch that included this, there weren't any respecs. That quest would award you 5 stat points to use. Then a patch came out that either added a respec with the stat, or replaced it. I'm not sure which off the top of my head. For characters that were created before said patch, they were grandfathered in by being given 1 total respec (considering they already beat those difficulties and missed the chances to get the respecs). So the real question is what makes you think there are infinite respecs? And why would you ask me what I'm talking about if you, yourself, have no idea what you are talking about? Haha.



Why would you necro a thread to say this. Why.
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damadhatterb wrote:


I'm pretty sure that you are thinking of something else. In Diablo II, you only receive 3 total respecs. You have to complete the Den of Evil quest to receive the respec ability and you can only do this once per difficulty (norm, nightmare, hell). This totals to 3 total respecs. I know how to count and I'm very familiar with D2. Before the patch that included this, there weren't any respecs. That quest would award you 5 stat points to use. Then a patch came out that either added a respec with the stat, or replaced it. I'm not sure which off the top of my head. For characters that were created before said patch, they were grandfathered in by being given 1 total respec (considering they already beat those difficulties and missed the chances to get the respecs). So the real question is what makes you think there are infinite respecs? And why would you ask me what I'm talking about if you, yourself, have no idea what you are talking about? Haha.

token of absolution:

http://www.diablowiki.com/Token_of_Absolution_%28Diablo_II%29

¿

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