Summon Raging Spirits Summoner
I've decided to level S.R.R and can only think of 2 gems worth it to support my beast mode zombies which is increased duration and Minion Damage, any suggestions on what else would work?
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Multistrike, melee splash, faster attacks.
Wrath and anger auras also help a lot. |
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dual totem with this works really well too
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Minion speed and faster casting are probably good. Since the duration isn't long you want them to reach their targets as quickly as they can, and with faster casting you can get more of them out at a time. The SRS skill gem says it's fire, so in some situations fire penetration might be useful, but most of the time probably not worth it. I haven't tried Raging Spirits with Multistrike (or faster attacks and melee splash for that matter) but that sounds like a good suggestion.
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This works really well. I have zombies in my 6L, and for a 4L the summon spirits have pretty good damage. Faster casting is so you can get out more spirits. If I spam, I can get up to 11 with this setup. Don't use minion speed, just make sure you keep up Flesh offering, and the spirits will be moving fast... IGN: Cimos_Baller
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does someone have a good build with Raging spirits? i mean with multistrike/melee splash setup on zombies ect.
i cannot find anything on the web :( |
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" I've been thinking about this as well. This is what I threw together and would like some criticism and feedback. Went north of minion instability in case of the need to throw down a skelli totem and bomb stuff, as well as the other minion cluster I attempted for prioritizing totem nodes with only summoning cast speed / duration / life and nothing with totem damage since raging spirit are technically summons and I don't think they would benefit. minion nodes for boosting specters / zombies / raging spirits then finding any close life nodes I could. Thought about starting from witch too but that totem summoning node in the south is pretty far away. http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAecFLQZJBqAQlxNsFCAUcRmFGjgaVRpsIWAkiySqKPopTyoTKpgspzWSNug26TrYPC09D0CgQYdBqkQESOdKxE25TdhQR1XGWfNaK1qRYEthIWSEZKNodGqscql07XTxeGl673y7gseE74VgiECI8Yx2j0aQM5BVlKCboZ48nrmfy6IAo_KmrKcIpzCnhKeUqH2qxKxZrKq3PriTwBrE9sWKxq7MvM36z2XQ0NP72E3ZC9pi42rkIudj6-7sOPAf9q73MvfX-Ov5vfno-oD-Cg== Last edited by warfaire#2312 on Feb 25, 2014, 10:09:29 PM
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well i think zombies and skellies act as meatshield no need spectres, the raging spirits do the job really, unless you want the pain in catching those fire ones from lunaris lvl 3. then the game breaks really!
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FYI about the specters. What ever zone you go into, cast desecrate and 3 random bodies from that area appear... so I go to lunaris, cast about 2 desecrates by the way point and get my fire ballers. no need to hunt or kill anything.
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" Heh... Why not use desecrate in the Eternal Laboratory and get your ballers as level 66s? |
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