minnions cannot die before you modifer

Needs to be in game, preferably on a ring that makes minions do 75-50% less damage
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visualize wrote:
Needs to be in game, preferably on a ring that makes minions do 75-50% less damage


Another bad suggestion.

Minions are 100% of your DPS as a summoner. If you are willing to sacrifice any good part of their damage, then you shouldn't play a summoner.

What we need is something that prevents YOU from dying so long as you have a minion active.
You dont have an imagination man, its not for summoner.....
Sounds like both suggestions point to learn2playsummoner
Would be quite damn stupid to have shitload of invulnerable zombies & skeletons tanking for you when you yourself do the damage.

If this kind of item was ever made, it needs to have some sort of "enemies ignore your minions" modifier.

However, I highly doubt they will make something like this.
Last edited by KassuFin#0334 on Feb 9, 2014, 3:03:47 PM
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KassuFin wrote:
Would be quite damn stupid to have shitload of invulnerable zombies & skeletons tanking for you when you yourself do the damage.

If this kind of item was ever made, it needs to have some sort of "enemies ignore your minions" modifier.

However, I highly doubt they will make something like this.


This would work too, i like this idea.

Side note, people are stupid, cant think outside the box, this isnt for summoner builds that rely on minion damage.
Last edited by visualize#2419 on Feb 9, 2014, 3:32:22 PM
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visualize wrote:
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KassuFin wrote:
Would be quite damn stupid to have shitload of invulnerable zombies & skeletons tanking for you when you yourself do the damage.

If this kind of item was ever made, it needs to have some sort of "enemies ignore your minions" modifier.

However, I highly doubt they will make something like this.


This would work too, i like this idea.

Side note, people are stupid, cant think outside the box, this isnt for summoner builds that rely on minion damage.


Rofl it just sounds like you're trying to break the game. Nothing should be immune just because you're alive.
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munkytos wrote:


Rofl it just sounds like you're trying to break the game. Nothing should be immune just because you're alive.


could be..... or could be the most awesome thing ever!!!!!!
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visualize wrote:
You dont have an imagination man, its not for summoner.....


Summons are useless unless you invest in them. They consume gem slots and have very little potential if you don't support them.

I do have imagination. I use it on worthwhile ideas.

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munkytos wrote:
Sounds like both suggestions point to learn2playsummoner


You should try PvP with a summoner. Summoners can't kill anyone, especially RF builds.

Learn2playsummoner yourself.

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visualize wrote:
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KassuFin wrote:
Would be quite damn stupid to have shitload of invulnerable zombies & skeletons tanking for you when you yourself do the damage.

If this kind of item was ever made, it needs to have some sort of "enemies ignore your minions" modifier.

However, I highly doubt they will make something like this.


This would work too, i like this idea.

Side note, people are stupid, cant think outside the box, this isnt for summoner builds that rely on minion damage.


Obviously you can't think outside of the box, either.

The moment minions confer an advantage of "You cannot be damaged while you have minions" will force everyone to use them in PvP or die.

Even worse would be the current suggestion of "Minions cannot die or take no damage while you live", as you could run around like a chicken and let your minions kill everything.

Either way, it would buff summoners too much.
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Natharias wrote:


Obviously you can't think outside of the box, either.

The moment minions confer an advantage of "You cannot be damaged while you have minions" will force everyone to use them in PvP or die.

Even worse would be the current suggestion of "Minions cannot die or take no damage while you live", as you could run around like a chicken and let your minions kill everything.

Either way, it would buff summoners too much.



Hence the -75% minion damage.

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