Enemy Lightning Damage
Get more life. Its that easy.
I have 800hp at the start of act 3 of normal ...and im a ranger (hardcore though). As you probably know elemental status ailments work with % of max health dealt as damage so if you have low health you will get shocked easy and for long periods of time. Following hits will then deal much more damage, rendering your armor almost useless. I would try to get 1,5k for softcore at the point you are at. A softcore build should probably aim to get around 100-150% bonus health through passives. But remember that bonus health only has a good effect if you actually got +health stuff on your gear. So try to grab some +health stuff and grab some hp nodes (if you havent already). Hope that helps :) |
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I've always had the biggest issue with chaos damage, but that's intended to be a pain in the ass from what I see. In general though, lightning is the highest DPS element solo, chaos is the hardest to resist, and cold slows your DPS down. Fire is mediocre for damage unless buffed with shock combo, where it then becomes the highest DPS possible out of the combos.
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Lightning damage or perhaps the shock debuff needs to be adjusted.
Just finished cruel mode act 3 as a marauder with 1.1k hp and max resists. The fire mobs - no problem. The frost mobs (besides getting frozen) - no problem. The lightning mobs on battlefront - big problems. I would melt against lightning casters in battlefront and the place where you kill the general. I am playing as a tank spec with 1 hand axe/shield. I have a feeling that I'll run into a heavy gear check as in D3 because of how I want to play. Slinkston's STANDARD Shop! http://www.pathofexile.com/forum/view-thread/197511
IGN: Slinkston |
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The shock debuff is what gets you killed. First thing I do in a room with lightning mobs, leap slap in the middle of them and sweep. Kill them first before they get luck, and if necessary use a hell of a lot of heal pots and run to regen. Not much else you can do.
Also btw, drop any tank build marauder. http://www.pathofexile.com/forum/view-thread/74717 That is the real tank build ^ I'm at level 40, can't say it was easy so far at times, but it does get the job done. My gear is also quite outdated, since I don't have the proper sockets I need. I also run a heavy slam+sweep+item quantity support so that doesn't make me tanky, but I have 15% life leech per main hand hit, running a 2h mace. The life leech is insane, with a sweep surrounded by a crowd i get 20-30% heal at times. |
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" 1.5k....how the hell... At this exact moment my spec is below.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSvKkASxTGDM24TZJd8b-qQZR36rxZstFx0R1WBBV5e-p9Xt0k3AD2qTWNtT35uDhO907XrvYEsFLWEhGlVkozbohylYr0ZpcLv22prMMHXh2qy6l7RVqXgN0EemzxrZbmnV-MS4LOk=
I only have 36% health through passives with that, I wasn't really expecting to need any more than that. Hell in order to get over 100% I'd have to basically fore-go a large amount of my damage dealing passives(I can see where to pick up another 98% health relatively close-by the spec I was planning on but I'd still have to give up 13 points to make that happen). Hell, right now the majority of my survivability comes from life on hit/leech/warlord's curse/blood rage. The only times I have to use flasks is against lightning(if they let me) and rare enemies/bosses. As to others, I know shocked is what is killing me, which is directly tied to lightning, so for all arguments, lightning is the reason I die like a bug. And allow me to re-iterate here people, this shouldn't be a problem of my spec if it is only lightning that is a true threat to me in all forms of it while the rest are negligible at the basic level, and only formidable when attached to rare enemies/bosses. Last edited by Mordtziel#2912 on Jan 27, 2013, 6:32:26 PM
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" Life as a defensive stat is far superior to armor or evasion. If you plan on using lifeleech a lot you need LOADS of hp. The reason here is that life leech is applied as a heal over time which caps out at 20% (or was it 25%?) of your max life per second. So if you have low life you wont get much liferegen from lifeleech per second. (aside from life on hit which is instant and has no cap) The thing with all your armor passives is that they become almost useless if you get shocked (which you will with low health (stated the reason in my first post). Armor works antiproportional to the damage dealt. Small hits get reduced a lot, so that you can tank large amounts of mobs as long as they dont hit hard. But larger mobs hit harder and their damage doesnt get reduced that much. The actual formla is somewhere in the wiki, which is down atm. So the nice number of damage reduction in your character info thingy is actually not very true. Now the real problem comes when you get shocked. Because you might have loads of armor that helps you with tanking all kinds of mobs but the moment you get shocked all those mobs do 40% (80%, 120%) more damage and then your armor doesnt reduce jack anymore and you die. Its all about health and resists when it comes to shock (and freeze/burning). If you got loads of HP and decent or good resists you can facetank most shit but even then they can still shock you. The chance is a lot smaller if you have high HP but its still a problem. So what you wanna do is grab HP, keep your resists high and pay attention to the top left of the screen. The moment the shock icon appears you gtfo of any fight until the shock debuff is gone. NEVER stay in a fight whe you are shocked. But the moment you get more health you will realise that most mobs dont even shock you for more than a second so you rarely need to run anymore. TL,DR: Armor sucks get more life. Have a problem with shock/freeze/burning while having high resists? get more life You have loads of lifeleech but still die a lot?.....get dem lifenodes |
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Well right now the majority of my "life leech" is coming from life gain on hit(30/target), and I was planning to switch to pure life leech(probably about 8-10% atm) once I started hitting quite a lot harder(have the gem, not the damage). That's good to know that life leech caps out, but is that per target hit per hit or overall? Also how long is "over time"?
And hmmm, if I drop my armor/evasion passives I could get to life passives much more easily I suppose...though nothing immediately right now that would be effective, just in the overall build. Hrm, is there a chart or a formula that shows "when health is x, chance to get raped is y"? Also shock resistance passive...worth it? I mean you say 1 second once health is "high enough", whatever that is, which I imagine then it's not, but until then? :\ Last edited by Mordtziel#2912 on Jan 28, 2013, 1:47:28 PM
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" Lighting spells e.g. arc have a base shock chance regardless. However any lightning damage that crits applies shock, but as was stated before, duration is dependent on %hp damage dealt. From wiki: Shock: 276ms per 1% max life dealt as lightning Anything under 300ms is not applied at all. So if something is dealing 3% of your HP once every few seconds, you can assume your shock stacks are sitting at 3. Again this is assuming a crit. IDK if lightning enemies get what we do, but players can get 20% flat shock chance from nodes. |
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" 36% health might as well be a glass cannon. You'll want to aim for at least 150%-200%. " Here's the way life leech works: Say you have 800 HP. You do x amount of damage and leech 500 life. This 500 life is given to you at the rate of 20% of your max HP per second, so 160 life per second until you heal all 500 or hit full. Any further leech will add to that pool of life, but not increase the rate. This cap means that if you don't have enough max HP it won't matter how much leech you have as it will fill too slowly to tank big hits. The exception is if you're using the Vaal Pact keystone, which makes life leech instant instead of heal over time. |
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Alright. After tweaking the spec quite a bit(anybody remember what the original topic was? xP), I have the following totals...
192 Str 252 Dex 74 Int 185% Damage 62% Attack Speed 134% Life 2.5% Life Regen/Second 36% Mana 20% Mana Regen 20% Reduced Skill Cost 40% Increased Evasion/Armour 102% Increased Armour 8% Additional Block 27% All Resist 30% Fire Resist 30% Cold Resist Iron Reflexes Unwavering Stance Armour Mastery + 8% Movement At least I think I do..if you'd like to confirm...
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSvKkASxTGDM24TZWNtT35uDJd8b-qQZmy0XHRHVYEFXl76nR36rxYTvdO1672BLBS1hIRpVZKM26IcpWK9GaZrMMHXh2qy6l7RVqXgN0EemzxrZ1e3STcAPapNuadX4xLgs6d0NOrOQCrZBWhpDMRvIfpoDAOXFWz0kpbfiQKAhYMEH1340NRIgXovP-HTxnrnUUgbul3BjFxjbQ5wOrSmlW6_Q7vejYnkV9gAGFHXB2Drt704otV0AYIhhUjIJn8s1hmNwZU0UUp2quc0VIIPb_EvOcfzFZ6CHdkp9
I'm also told it's POSSIBLE to get 121 points in OB as of now, of which I've given up 1 already for 12% Physical Damage. Though I'm also told we should only really aim for early 90s in terms of levels. Assuming that this spec works I'd probably still like to push towards grabbing Iron Reflexes and Unwavering Stance as quick as I can, then I suppose I'll push towards the remaining Life gains to be had. Though how does it look to you guys? And do you see anywhere I could get the same/better effect by switching around passives? EDIT: Actually I think I see 5 points I can drop(lose the 20% cheaper skills, grab 8% more life, lose 10 str, gain 10 int, leaving me with 2 points to throw wherever, maybe 10 str and 8% more life...or accuracy...or something...hrmmm). EDIT 2: I've been tweaking it some more...I also apparently missed out a couple things to report last time...anyways...the new spec...
Spoiler
Spec
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSvKkASxTGDM24TZWNtT35uDJd8b-qQZmy0XHRHVYEFXl76nR36rxYTvdO1672BLBS026FivrLqXtFWpeA3QR6bPGtnV7dJNwA9qk25p1fjEuCzp3Q06s5AKtkFDMRvIfpoDAOXFWz0kpbfiQKAhYMEH1340NRIgXovP-HTxnrnUUgbul3BjFxjbQ5wOrSmlW6_Q7vejYnkV9gAGFHXB2Drt704otV0AYIhhUjIJn8s1hmNwZU0UUp2quc0VIIPb_EvOcfzFZ6CHdkp9Ady-iocpRmlsFhuqiO1tSoE6
The new numbers...
Spoiler
172 Str 262 Dex 84 Int 221% Damage 62% Attack Speed 60% Accuracy 142% Life 2.5% Life Regen/Second 36% Mana 20% Mana Regen 0% Reduced Skill Cost 40% Increased Evasion/Armour 102% Increased Armour 8% Additional Block 27% All Resist 30% Fire Resist 30% Cold Resist Iron Reflexes Unwavering Stance Armour Mastery + 8% Movement Last edited by Mordtziel#2912 on Jan 28, 2013, 8:13:45 PM
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