x% increased effect of Auras you cast
Hello,
First, please excuse my bad english. Second, I play a lv 77 character with all the Aura related passives ( except for a 5% reserv' and a 8% effect at the south west of the tree ) When I made this char, I knew my damage wouldn't be as high as an offensive oriented toon, wich is fine with me, I can still farm Merc Piety easily, it just takes some time, but I wish I could be more than a "buff bot". At the moment, while I know that my auras are really usefull in a group, I think an aura char could help a bit more with a simple thing : Changing the : - x% increased effect of Auras you cast to a : x% increased effect of Auras you cast x% increased effect of Auras on the caster Not a lot, just enough so a dedicated to aura player could have a decent DPS, not as much as "normal" char, but just some more so you could have a more important role in group and solo quite well. Just a thought. This thread has been automatically archived. Replies are disabled.
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I think GGG wants auras to be more group-oriented, rather than giant self-buffs.
I think what you want is more of a keystone, maybe? Or maybe a unique item? "Your auras only effect you. Your auras have 25% increased buff effectiveness on you." Of course, ggg may not like this design either. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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A dedicated aura character can gain very significant additional damage or defense over a non-dedicated aura character, that +50% aura effect you have is being applied to an extra 1-3 auras that a non-aura character doesn't have. The loss in "DPS nodes" should be pretty well made up for from that assuming you pick the right auras (triple DPS auras is crazy damage).
IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Jan 27, 2014, 2:26:13 PM
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Don't get me wrong, I'm not saying that the additionnal damage or defense provided by buffed auras isn't good or something, it's just that a "normal player" ( 3-4h / day ) experience with that build is very different than a lucky or "have plenty of time to play" player :
I say it now : It's normal that a player more more play time have a better gear, I'm not whining about not having gear/currency whatsoever! Here is my point : - a godly geared aura char will be low life, with 6L Shav', Alpha howl and Prims Guardian, meaning he will be able to run 10ish auras and deal some serious damage ( low life + full life ) while having godlike defenses. ( but anyway, with the currency needed you can make whatever build work ) - a "normal" player won't be low life, you can run clarity on life if you want but that's about it, in the end that's 3x 60% auras ( maybe 3x 60% and 1x 40%, not sure how the lv 20 reduced mana will round up the numbers ), wich is far from the OPness of the previous char, sure you can run the 3 elemental auras, but that means no defensive aura. Also, unless you use a big phys 2H weapon, Hatred won't be that usefull, Anger + Wrath will be far better, so in the end "I" often run Grace + Anger + Wrath + Vitality/Purity of whatever. So to be effective, I have to use 2x fast weapon and be an elemental character, wich is fine, really but : if you add like, even 30% ( it's a lot, I know, but it's for the exemple ) increased aura effect to the caster ( in total with all the passive node additionned ), the normal player will have a serious boost in effectivness ( aka "I can kill stuff in group without help or in less than 2 minutes ) and the OP char will be .. well, still OP. So in the end : - the OP char will be a bit better, solo, because in group he will still deal much less damage than the others, so I DON'T THINK it's a big deal - the normal char will be able to kill an extra life blue mob in less than 2 minutes I hope I was clear, I'm not asking for something that could make a "support" build totally OP for solo play, but just some help so traveling everywhere in the skill tree whithout beeing able to take much Life nodes, Defense nodes and Offensive Nodes could feel a bit more rewarding. |
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You're forgetting that the "ideal" aura character is a summoner who gets 6-8x the effect from offensive auras that a weapon user does.
Sure a weapon user running on auras is weaker (maybe? +50% aura effect on Hatred is +10% more damage) though relatively gear agnostic (elemental auras are ridiculous) vs a "non-aura" character. But they're not the optimal use case, and not even the average use case. Also +Aura effect translates to a relative "more" effect in terms of how it functions with IED from gear/passives in regards to the elemental damage auras. IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Jan 27, 2014, 3:18:23 PM
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