Walking sound effect mixing issue

I can't quite remember when I first noticed it, but I kept hearing these very loud *thumps* after playing a lot more in the last weeks.

I first thought about some sort of technical problem with my sound driver or a strange interaction with the windows sound system plus the browser. Because the sound almost resembles a bass click artifact that I know to well from low-end systems that can't keep with background tasks.

Out of desperation to find a fix for it I played with the different sound sliders in-game and found out that it is in fact linked to the sound effects channel. Even if I have the slider down to 15-20% I can clearly hear the artifact when walking around randomly.

So there seems to be mixing issue with the walking sfx, where it sometimes produces a very noticeable and harsh *tap tap* noise while the normal walking sound stays moderately quiet.

I'm not sure if this happens with all classes, I tested it with my Scion.
Hi there,

Thanks for letting us know. I have moved this to the audio feedback section so that the appropriate team members may be able to look into it for you.
The audio engine is currently not very good at handling audio clips shorter then a second, which is what the footstep sounds are. So you'll occasionally hear some loud footsteps or clicking noises.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
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Nicholas_Steel wrote:
The audio engine is currently not very good at handling audio clips shorter then a second, which is what the footstep sounds are. So you'll occasionally hear some loud footsteps or clicking noises.


The fact PoE's game engine only handles 32 instead of 64 sounds at a time is also an issue when it comes to sound.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jan 28, 2014, 10:02:38 PM
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HeavyMetalGear wrote:
"
Nicholas_Steel wrote:
The audio engine is currently not very good at handling audio clips shorter then a second, which is what the footstep sounds are. So you'll occasionally hear some loud footsteps or clicking noises.


The fact PoE's game engine only handles 32 instead of 64 sounds at a time is also an issue when it comes to sound.
Yep, that's a limitation that was largely forgotten in the early 2000's (Lots of games around then started supporting 64 and even some games in the 90's supported more then 32)
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's

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