D3 vs Poe: Which has worse itemization?
obviously the answer is dota2.
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" That was the bloody point. It's all but impossible to loot a wand with pure caster mods on it. If you want one, get ready to spend hundreds of exalts "crafting" or mirroring one. There's a dozen wand bases in the game, no reason some of them could roll caster-specific and others attack- or hybrid mods. D3 had its RMAH, POE has RMT's-dream-come-true mirror service. Both equally stupid ideas. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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d3 itemization is disgusting.
+5000 stat in one item and people having 500k dps and 10mil effective hp and 5000+ paragon levels. Am I seriously supposed to give a shit when the numbers are that high? game was bad enough with the originals numbers. |
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Okay lets put together why D3 items suck balls and how PoE does it better with a little more indepth.
White Items: - D3 white items are basically useless. Sure they now can be used to create scrap metal to craft, but it is basically trash. You never look out for white items. * White items in PoE are mostly also trash but only because they need to be specific white items. Knowing what base is good and the mods that can roll on them can turn white items thanks to a transmutation or alchemy orb to something valuable. Also thanks to vendor recipes 3linked all colors, 6 socket and 6linked items can be sold to get currency, or even worked with. A 4L white item can sometimes be exactly what you want. You throw an alch on it or a transmute or chance and may get lucky, you can even chaos or alt is afterwards. Blue Items: D3 - At first blue items can be upgrades in the early game, but sooner or later they become obsolete and are just vendor fodder or crafting fodder. PoE * Also blue items become irrelevant in the late game, but thanks to regal orbs and augmentation orbs even blue items can become jackpot items. Getting Tyrannical on a weapon and augmenting attackspeed or crit on it can make you rich as hell! Regaling more phys damage on it makes the item even better. Rare Items: D3 - Rare items are mostly the best items. They roll all the mods you need and have good values. They are what you want on any character but besides (as far as I know) changing them one time for one mod are beyond that locked in their state and are either vendor or crafting fodder. PoE * Rare items are mostly BiS items in PoE, but not always only what you want. Sure you want them more than blues or whites but that's because they roll 6 instead of 0 or 2 mods. Again as usual you can change them, with chaos, exalt, divine etc. Even scour alching them is possible. Never is a rare locked in its state. As long as the base is right you can change it afterwards as much as you want. Unique/Legendary Items: D3 - Legendaries mostly feel like BiS. They have all the standard stuff Rares have + some gimmick which rarely is that exciting. It is rarely something you can build around or enables something. It's more like "oh this is neat now I use this skill because it gets buffed by this item. PoE * Some Uniques are shit, some are great and some are enabler. While the shit uniques are mostly shit because they are low level, the good ones are either for leveling or just some nice alternative to a god tier rare. The enablers are what makes PoE uniques so good. Those are Shavronnes and Crown or Eyes for example. Something you can build around that makes characters you couldn't have played before. Also uniques in PoE come (mostly) with some downside and are not just better rares. Item Mods: D3
Spoiler
The major pre and suffixes in D3 are: - Stats (this includes: INT, DEX, STR, VIT) - Life (this includes: %Life, LoH, LL, LoK, LR and pick up radius for healthglobes as well as globe regeneration rate) - Character Enhance ( Sockets, MF, GF, MS, +EXP, -LvReq, indestructability) - Defense (Armor, Resist, Block, reduced damage from X) - Offense ( Damage, Ele Damage, iAS, CC & CD, Bleed and Thorns) - Proc (Kockback, Immobilize, Stun, Fear, Slow, Blind, Chill and Freeze) PoE
Spoiler
The major pre and suffixes in PoE are: * Stats (STR, DEX, INT) * Life (base Life LL, LgoH, LoK, Life reg) * Mana (Base Mana, Mana Reg, ML, MoK) * Character Enhance (IIR, IIQ, MS, Flask Effects, Gem Levels, reduced req) * Defense (Armor, Stun rec, ES, Evasion, Hybrid and Block, Res) * Offense (Phys Damage, Ele Dmg, Spell Dmg, CC, CD, Spell CC, Spell CD, WeD, ACC, iAS, iCS, projectile dmg &speed and stun) * Vaal stuff (everything that is new here) Comparing them to one another shows that D3 has some cool stuff in Proc (which sounds cooler than it actually is in the end) and PoE has more in offensive and defensive elements.
Spoiler
# Stats: In D3 stats are the most important thing. You stack your main stat and vita at all points. In PoE, stats are important but not THAT important. You use stats to wear items, use skills and gain their benefits. There is no such thing as "main stat" and each stat is important in its own right. There is rarely a point where you don't really need any of the other stats like in D3. # Life: Life in both games is basically the same. You stack it, get LL or LgoH and regen. Life or Es in PoE (especially HC) kinda is the same as vita in D3. You want it anywhere you can. # Character enhance: It is mostly optional, besides sockets in D3 and a cute thing to have. Same with PoE. Gem levels though is really important and similar to D2 +skill level. # Defense: This is where D3 falls flat and PoE wins. In D3 you have armor. That'S it. In PoE you have Armor, Evasion and Energy Shield. While ES is basically Life 2.0, it can also be used as mana thanks to EB. Defenses start at the base items. While D3 you just wear whatever. In PoE you have to actually think about the base gear you wear. Evasion classes have to choose between the 3 evasion gear pieces. Armor classes can pick less picky thanks to IR. Low Life, EB and CI all want ES gear and a lot of it. This also creates the point of: Stat requirement and Socket colors. You have to understand which colors you need and which spawn on your chest etc. in order to pick the right gear. Need 5 green sockets on a Arm/es chest? Well tough luck buddy. You need ES gear for your EB but only have 51 INT because you are a duelist? Better get some INT my friend! # Offense: Again as in Defense, PoE wins again in offense. D3 has 2 major damage types. Physical and none physical. But besides cold damage there is no difference between them in the end. In PoE because of scaling, status ailments and monster resists you actually have to think about your damage. While in D3 you pick whatever weapon has more DPS, in PoE you need either physical or elemental or a specific type of elemental damage. You are a caster? Or a Bow user? Oh well, Spell damage and Projectile damage are your friends! In D3? Well doesn't matter just wear high dps weapon, it is the same. And don't forget to stack crit! Unless you play PoE and are afraid of reflect or have Resolute Technique. This is just some of my impression on how PoE has a more in depth item system than D3, there is much more to talk about, which is ultimately linked to how the game works. I guess if you understand POE and have played it for a while, you will come to the same conclusion. |
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In most leagues I have no problem with the early to intermediate levels, you can pretty much get to 70-80 fairly quickly and the item requirement isn't brutal, some specs also have extremely low gear requirement.
Things improved a lot since they upped the drop rate of 4s and 4l items. With D3 (prior to the loot change) I had a lot of issues with gearing to the point I could farm for higher level loot, the probability of getting upgrades on what you had was extremely low even for mid tier gear because items required specific stats to be of any use and getting the right combo of affixes was just one of the lotteries you had to win. Their changes made it easier to get the stats you needed for the character you were playing and didn't give you junk bands for affixes which improved the probability an item drop has a reasonable chance of being useful rather than a 0.000000001% chance of being useful and a 0.0000000000000000000000000001% chance of being a great item. Even if you retain the same probability of an item being one of the best, it doesn't hurt making more items somewhat useful. PoE still suffers from junkitis, almost everything is complete garbage to anyone and everyone. 100 items drop and you wouldn't give 99 of them to your worst enemy to do anything with other than vendor for next to nothing. I think when the game doesn't even even inspire you to pick almost anything up that drops it has some inherent problems. I think Torchlight also had more items drop that were of some use, but I think it was more of a loot pinata as there was so much shit dropping it was like being Bilbo in Smaug's treasure room when the dragon was gone, what do you take? Well, the Arkenstone but it was loot overload. I think the problem with PoE it is just RNG overload. It is random on top of random on top of random. I still think the upper echelon of items needs to be scarce because if you get everything you want quickly then there is nothing left to play for. Best part of PoE is building new characters, playing new leagues, making new builds. However, after playing all the new leagues I am suffering the grind overload, making new characters isn't the problem but acquiring the shitload of currency to wade through RNG hell is becoming a bit of a drag. | |
second best I've found ever | |
D3 itemization is getting more and more casual. You see that with Loot 2.0 and Smartloots.
Since you get constantly Items which are an upgrade for you, you always be satisfied in that way. But the point is that after 1 month everyone will have the best stuff and gear. Maybe some exceptions on Raredrops. On the other hand, PoE is hardcore and random. You have to be very lucky to get a good roll for you. Otherwise trade it. Get currency, buy new items for you. In my opinion this two games are totally different. D3 is casual, while PoE is for "pros". theorycrafter, etc etc. |
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" Very minor correction: PoE is for those that wish to experience the feeling of being "pro". I react adversely when someone proclaims sitting in front of a computer clicking buttons is particularly challenging or difficult to do. PoE and D3 are both just goofy-ass computer games. :) Last edited by brgillespie#1948 on Mar 17, 2014, 8:03:28 AM
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" In internet terminology, "pro" equals "takes game very serious and is very good at it", not necessarily "professional" like in "it's his/her job and he earns money by doing so". By that definition, he's right. And beside that, sitting in front of a computer can be very challenging (esport). Not saying PoE is that challenging, but it's definitely a LOT more challenging than 95% of the games out there. Not to mention that it takes quite some skill to theorycraft and min/max other aspects of the game aswell. Like it or not, there IS challenge involved, and in PoE it's arguably greater than in D3. Which doesn't say anything about how much you like the game or which game is better. Last edited by ahcos#4542 on Mar 17, 2014, 8:41:14 AM
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" I think this is intentional. If you understand how maps work you know you need trash rares in order to run maps. You need those alterations. You need those chaos. You need those regals. If every second rare you'd find was great than you'd never vendor any of that and gain the currency items to roll maps with. Also if every second item was good then the good ones would not feel that good anymore. And lately, if every second item was good it would ruin the economy. Don't forget a trading economy always relies on scarcity. If everyone would have everything, no one would trade anymore, and since in video games you are not required to have social stability you can have a real free market which would always result into this wealth desperity. (oddly enough there are people who think it would be a good idea to have such a system in the real world haha) |
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