Thinking of making my own games
That post is very concise and informative and though I'm not making a game but am pursuing self employment I found it to be extremely useful.
It is not too long and it is highly readable. |
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I hope you plan on making the game more of a hobby than a serious venture since making a game and getting paid money for it is really hard.
Look at GGG, they had to appeal to a lot of gamers who are willing to dish out money on a regular basis and other entities that are willing to pump in money. In essence, make it for fun first and profit later. |
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" OMG BMBI TLDR I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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Ha yea to the guy talking about RPG maker yea man I tried that a few years ago and actually made a pretty bad ass game there is a game similar to it on game boy called riviera or something, Like not the same graphics/ interface but a really similar story line.
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" Absolutely, for the OP and for anyone else. As I mentioned above in my previous post, planning is extremely important and the more software you develop - the better you'll be at it - However, there are some proven guidelines for how software should be developed - each with their own pros and cons. You'll want to pick a software design pattern. Something that fits the scope and mold of your project. Do not model your project off of a design pattern, but instead pick a design pattern that compliments your project. Too often software developers, especially those newer to the industry, tend to model their projects based on the programming languages they know or the software design patterns they've learned - even more offensive are those that try and take a project that can't mold to the programming language or design patterns they choose. I'd suggest taking a look at some of the below books: Design Patterns: Elements of Reusable Object-Oriented Software Clean Code: A Handbook of Agile Software Craftsmanship Most software today is built around the idea of reusable, maintainable, and extensible code that can be dynamically changed. You'll probably come across software patterns like MVC (Model-View-Controller) that work like this as you study software patterns, or notably the newer equivalent to MVC called MVVM (Model-View-ViewModel). Additionally, for web-development there seems to be a growing use of a software design pattern called MVCVM (Model-View-Controller-ViewModel) which helps to alleviate the issue with MVVM where people tend to like to throw all the business logic of their applications in the ViewModel. Anyways, once you have a basic understanding of a syntax of a programming language, some project management skills or the basis of, and an understanding of how software design patterns and architectures can be utilized. I would suggest to start learning more about the semantics of programming languages as a whole. Programming languages themselves, all follow, for the most part, basic rules and reasons for why they're...well programming languages. The book below is an extended study, and a compendium of sorts for programming languages as a whole - how they work, why the work the way they do, etc. I use it as my own personal compendium when I need to look up something I don't quite understand about programming languages as a whole. Please note though, this book is written more for the academia crowd, and can be hard to follow if you don't have a basic understanding of a program language - still you might want to get it to supplement your learning of a programming language and use it as an ecyclopedia of softs if you need a further, in-depth knowledge of a particular topic. It's 944 pages long so it should have everything you need, haha. Programming Language Pragmatics " I'm kind of weird like that. I'd much rather read a technical manual or book of non-fiction, than pick up a fictional story. While I do enjoy fictional works, my brain has always been programmed to love documentaries, encyclopedias, technical manuals, etc. Most of my library looks like what you'd find in a university. To add to this, this is the book I'm currently reading through :/ Casarett & Doull's Toxicology: The Basic Science of Poisons Last edited by Elynole#2906 on Feb 16, 2014, 10:32:09 PM
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" Now that's a book I would totally enjoy. |
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Ha so I've read all of your comments and well I have alot to read now so I should be pretty exhausted time wise so don't be surprised if I dont reply to any posts for a while.
What im thinking though is I have seen a lot of books about C++ programming and when I studied computing when i was younger I did so with a program called Boraland delphy (Probably non existent now how ever) I'm thinking to myself would that be a good way for me to begin learning about programming language? And also again, Thank you all for your posts they have been extremely helpful and encouraging and I really so appreciate them all. Oh and another thing, I have asked my friends about joining me and they are all for it, we came up with some great ideas and they would like me to write up a "Capstone" I've looked into it and I think I get a rough idea of what I need but would anyone be able to explain a little more about it, And also about generally writing up the first concepts of a game you want to work on. |
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