Rarity / Quantity balance - Is there any soft cap?
Hello,
I'm running 400% rarity and 60% quantity and I'm gonna add/switch some quantity stats to that. So my question is, from which point rarity start to be less efficient. I would like to balance my mf stats and i m pretty sure that droping to 350% rarity to get 100% quantity is a good thing, but if i hear that rarity start to be useless after 200% i ll add some more quantity, or balance with better survivability to run map higher than lv72 (haven t tried higher level map yet). I might be not clear so let s make it simple : What is a good MF balance? choose an option : A: 400% rarity + 60% quantity (actual mf stats)* B: 350% rarity + 100% quantity C: 250% rarity + 150% quantity Last edited by Tistuto#6865 on Jan 13, 2014, 2:32:14 AM
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C. More mf rolls = better chances.
Last edited by DarkTl#6958 on Jan 13, 2014, 2:28:56 AM
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http://www.pathofexile.com/forum/view-thread/725812
IIQ/IIR: Balance and Diminishing Returns miniguide (v1.0.1) good read IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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Who invented IIQ by the way? GGG?
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Thanks a lot Thorien_Kell, i made several research on forum and never found this post, it answers exactly the questions i was asking.
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