Voibear buff

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Moosifer wrote:
Using a staff, no spell block, no AA, not overcap on fire res besides ruby flask which I was using prepatch as well.



What kind of build are using to accomplish this with a staff? Does not really help much if you being vague in your post.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 9, 2014, 9:56:01 PM
I don't understand how I'm being vague, do I really need to release my build for a full analysis of why it feels like the cell boss was nerfed rather than buffed as the patch notes read? I gave all the relevant information as my total life didn't change the only things that matter are how I'm mitigating the damage, which I've mentioned them all, 75% res, ruby flask and life.

I'm mostly posting to hear if anyone else is having the same experiences.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer wrote:
I don't understand how I'm being vague, do I really need to release my build for a full analysis of why it feels like the cell boss was nerfed rather than buffed as the patch notes read? I gave all the relevant information as my total life didn't change the only things that matter are how I'm mitigating the damage, which I've mentioned them all, 75% res, ruby flask and life.

I'm mostly posting to hear if anyone else is having the same experiences.




Anyone can accomplish what you have posted, and besides, try fighting the Cell's boss without any ruby flasks, and see if you can come out fine.



The reason why I said you are being because there must be a "key" factor that helps you have no issue with them. I already tried what you posted in the past few months, and it did not help much.




That is why I posted high spell block and 80+ fire res, because it all it requires is
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 9, 2014, 10:04:28 PM
Was I the only one to read the thread title as

"Volibear Buff"

???
I mean I have LL. Before the changes I could not out leech his damage, yesterday it seemed more like spurts allowing me to easily out leech it.

Maybe that's the difference. The slower attack speed allows for the leech rate to out match it. Only thing I can think of.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Jiero wrote:
I would have to assume that they did, they buffed flame totem in 1.0.5 and that is the skill these things use as the basis of their attack... though I suspect with a lot of differences from ours because it seems to be a LOT more effective then any flame totem I've been able to use, at least the GMP version I've used does less damage on non fire resistant mobs then their GMP version has done to me through 85% resists.....


I'm pretty sure mobs don't take a "less" damage penalty for multiple projectiles. At least it feels that way.
I play dual totems. I like dual totems. DoubleDildos all the way.
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tanookijumpsuit wrote:
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Jiero wrote:
I would have to assume that they did, they buffed flame totem in 1.0.5 and that is the skill these things use as the basis of their attack... though I suspect with a lot of differences from ours because it seems to be a LOT more effective then any flame totem I've been able to use, at least the GMP version I've used does less damage on non fire resistant mobs then their GMP version has done to me through 85% resists.....


I'm pretty sure mobs don't take a "less" damage penalty for multiple projectiles. At least it feels that way.

Definitely doesn't feel like they do. LMP/GMP map mods for example, don't produce any noticeable damage penalty per projectile.
The next degen bear?
"You can't bash someone else's shitty taste in music when you listen to 'grindcore'" -TheWretch̢
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UnderOmerta wrote:
"
tanookijumpsuit wrote:
"
Jiero wrote:
I would have to assume that they did, they buffed flame totem in 1.0.5 and that is the skill these things use as the basis of their attack... though I suspect with a lot of differences from ours because it seems to be a LOT more effective then any flame totem I've been able to use, at least the GMP version I've used does less damage on non fire resistant mobs then their GMP version has done to me through 85% resists.....


I'm pretty sure mobs don't take a "less" damage penalty for multiple projectiles. At least it feels that way.

Definitely doesn't feel like they do. LMP/GMP map mods for example, don't produce any noticeable damage penalty per projectile.

Yep. Monsters that have "additional projectiles" don't use "LMP" or "GMP". They just have additional projectiles without damage penalties. It's unfortunate that people have started calling these mobs "LMP/GMP voidbearers" etc. It's wrong and misleading.
These guys got even stronger? I still wonder how much damage an average Voidbearer actualy spits out because it must be alot! 77% Fire resists, life leech, life reg etc. still let your life pool melt when you facetank a Voidbearer. I once thought they deal chaos damage just because of this huge damage output. And they basicly never stop with their attacks. Blue or yellow Elite Versions with multiple projectiles and additional damage are even worse. Tough mobs imho especialy for melee fighters because these mobs tend to stop a few meters in front of you and keep distance. A pain as pack.

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