Save/Exit (Exit to Login Screen) Hardcore

Soooo yea... does this work "effectively" to not "die?"


Like, Diablo 2's Save/Exit automatically would log one out.
?
I'm pretty sure your character would be in the map for a few secs before logging out.
It's instant. You can even Alt F4 to save yourself in HC.
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Glick wrote:
It's instant. You can even Alt F4 to save yourself in HC.


Are you serious? Uhg... time to abuse this then.
Its not instant.

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tpapp157 wrote:
Characters will stay in the instance for several seconds before being removed if the server loses contact with the client. It's very possible to die during this time so shut down the client at your own risk. Frankly, if you're in such a tight spot you have a much better chance of surviving by using a town portal.
^ +1
"Minions of your minions are your minion's minions, not your minions." - Mark
I had 100% hp, but I got one shotted by Act 2 final boss Vaal........................

FML was like my 5th HC character...... I might stop playing HC QQ
You always want to use "Exit to Log In Screen", not "Exit Path of Exile" or Alt + F4. I posted about this in closed beta, but I'll post it again, as it has not changed.

All of the methods are not the same. Logging out sends a packet to the server and shuts down the connection right away. It's as "instant" as you can get, but even so, there is going to be a delay from the time you disconnect and the server disconnects your character. If you are fast enough, you can escape death. If you return and are in Default, you were already dead on the server, and there was nothing else you could have done (aside from not getting into that situation in the first place).

Alt + F4 and exiting the game does not send this extra packet nor shutdown the socket in the same way; it lets Windows handle closing the socket. As a result, there's going to be an increased delay between the time you disconnect. If your PC is lagging or your client is really slow from running a long time, you increase the risk of dying during this window of time. A lot of people don't notice this delay if their PC is fast enough or their client isn't lagging, but it exists nevertheless.

In either case, your latency to the server always matters as well. If you have a 5 second lag spike, neither method is going to matter because whatever action you choose, the server won't know until 5s later, which pretty much means death if you are trying to escape. There's nothing new about that though, as if you were trying to click on a portal and got a 5s lag spike, then it's obvious your action is going to be delayed!

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