This build employs burn damage multipliers, burn duration increases, 100% ignite chance and proliferation to enable an unconventional and highly mobile ignite-based flameblast character that ignores cast speed and mana regeneration. Best of all, this build doesn't give two figs about reflect (or even double reflect), making it one of very few self-cast builds appropriate for hardcore leagues.
How Does it Play?
Rather than channeling 10 stacks of flameblast, the Master Blaster dispatches most foes within 1-3 charges. Slain enemies then become long-lasting corpse bonfires, consuming nearby foes through proliferation.
Kole vs. Single-Charge Flameblast
More to come as time permits.
Added 1.1.0 builds
Added notes on leveling, keystone priorities, and elemental reflect.
I've discarded the NE aura and HP nodes in favour of the templar starting area and blast radius (witch). Charisma now connects through the evasion wheel to help compensate for the loss of phys mitigation.
Templar offers best end game and heavy early damage, but is also the most difficult to level. Primary survival keystones are delayed until very late game. Please know what you're doing if you try this build in a hardcore league!
Shadow offers a very balanced start with a good mix of damage and survivability.
Scion has a tanky start but delays most of the damage nodes until late game.
Pure fire % and elemental % nodes offer the most bang for your passives, buffing not only flameblast's initial hit but the resulting ignite as well. Being a nemesis character, emphasis was placed on high health and mitigation. Softcore variations can gain significant damage by dropping health nodes.
EB / MoM variations are possible for each class, just drop DPS or HP nodes depending on preference.
Leveling and Keystone Priority
This depends entirely on which class you pick. As a general rule, make your way toward Iron Reflexes ASAP.
As of 1.1.0, Flameblast is 100% viable to level from scratch with.
This isn't make-or-break, but I recommend: life, passive, passive.
Gems + Links
4 Link: Flameblast + Chance to Ignite + Elemental Prolif + Conc. Effect
5 Link: + Fire Penetration
6 Link: + Increased Burning Damage
The Master Blaster relies heavily on quality gems to reach 100% ignite chance versus single targets. At a minimum, a Q20 Flameblast, Chance to Ignite, Proliferation and Flammability are recommended.
To really get the most out of this character requires quality on all of your supports. Be advised: this build eats GCPs like candy.
How to Gear
As of 1.1.0, Searing Touch is no longer a necessity. It is, however, extremely nice.
Try for at least a 5 link for your Flameblast, as it is well worth the investment.
Carcass Jack also interacts with this build to great effect. If you can spare the health and resists, the burn duration on Cloak of Flame is an affordable alternative.
Windscreams are another notable item, allowing you to double curse your way through elemental resist rares.
Aim for +% Fire Damage on ALL your jewelry.
My Gear ( Defunct Nemesis )
Auras and Flasks
The auras you are able to run will vary with gem and character level. I run Grace, Determination, Purity and Vitality. Determination will likely be the last aura you add to the build.
A mana flask permits flame blast channeling. Try to roll evasion on your mana flask to allow for extra tankiness when longer channels are required.
Notes on Elemental Reflect
It isn't true to say that this build is immune to reflect. On the contrary, a lapse in attention can quite easily result in a pile of ash where your character once was. It would be more accurate to say that the build's play style is immune to reflect. With that said:
- Be familiar with the elemental reflect aura animation (radiating blue spikes)
- Know that the animation can be concealed by the meshes of certain monster types (bears are a big offender here)
- Be aware of what's on screen before channeling. There is nothing stopping a reflect-aura rare from wandering or teleporting into a channeled cast.
- If you are running Carcass Jack with both Blast Radius and Amplify, even a 1-charge Flameblast has decent screen coverage. This makes monsters with smaller/condensed meshes (spiders, sea witches, etc.) a threat when buffed with reflect.
- If you've done goofed and have mistakenly channeled a full Flameblast onto a group of reflect monsters, you can logout macro without releasing the Flameblast.
With a little care and attention even double elemental reflect can be handled easily. Always look both ways before you channel!