cold pen20% vs added cold damage20%
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IGN Suck
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" Of course, if your flame totem pelts them with fire, then you throw a frost nova trap you will get more damage with it (and flame totem will self-debuff most of the time and be less efficient but it's not overly strong anyway so it doesn't matter). And added cold might be better on average than cold penetration because equilibrium always works and combined with a curse there's a bigger chance you will be able to push their resists into negatives. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jan 4, 2014, 4:40:39 AM
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Let's do some math!
How much extra damage does added cold damage do to a ice nova? From the wiki, Ice Nova's base average damage is 207.5 at level 20. Added cold damage is 110 at level 20. Cold penetration at level 20 reduces resistances by around 35%. With EE, enemies with "resists elemental damage" will have zero resists. Against a zero-resists enemy: added cold deals 317.5, penetration deals 280.125. Added cold does 13% more damage. Enemies with no resists at all will have -50 resists. Against an enemy with -50 resists, you're looking at a respective damage value of 476.5 and 383.875, added cold deals 24% more damage. Enemies with "resists cold damage" will have +25 resists after EE. Against an enemy with +25 resists, it's 238.125 and 228.25, a 4% difference in added cold's favor. Against most enemies, added cold is slightly better, and when the difference is big, you're already dealing plenty of cold damage. Now here's the thing: If you're dealing with a cold resistant rare with elemental resists, that's 115% cold resistance, EE only brings it to 65%. If that enemy happens to have an elemental resist aura as well, it's all the way up to 150% base, 100% with EE. These are the enemies you really want to freeze, and these are the enemies that cold penetration will help you deal with. I don't even have to do the math to tell you that an enemy with 75% resistances even after EE procs will take a heck of a lot more damage from Cold Pen than Added Cold. Well okay, worst case scenario is an overcapped resist enemy even after EE procs: Added cold is 79.375 damage, cold pen is 124.5 damage, cold pen deals 56% more damage. tl;dr version, the differences between added cold and cold pen are pretty small when they don't matter (against enemies with low resists who will take plenty of damage anyway), and they're pretty big when they matter most (against overcapped cold resistant enemies). If you're having difficulty freezing low-resist mobs, you might want added cold (as you wouldn't be able to freeze overcapped resist mobs anyway), but if you can freeze 90% of what you run up against, I would much rather have a decent shot at freezing the remaining 10%. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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" thanks for this. was hoping someone who excels at math would chime in :D IGN Suck
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" It is unless you are using crit spec then its better to use added lightning or added cold for their debuffs. |
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