Twin taming rings - Can they stack?



If I wore two of these would the effects stack?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last bumped on Jul 2, 2016, 5:45:02 PM
Yes.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
thats one OP ring if you ask me
Maybe a bit, but not disgustingly OP.

It says 'increased damage per freeze, shock and ignite on enemy', not 'increased damage taken on enemy per shock and ignite', so it increases your damage.

The most you can get is 1 ignite, 1 freeze and 3 shocks, which will give your attacks 50% increased damage when striking such afflicted enemy per ring, 100% increased in total. Now, that might be good and it might not, depending on build. For a legacy facebreaker it generally won't mean much next to his 900% increased he already has, and for new facebreaker it will only be a bit better. Physical attackers and spellcasters can have 300% increased damage no problem so another 100% is significant but not terribly OP, for a caster RF will probably give twice as much damage as these rings.

This would be significant for elemental attackers with much flat elemental damage, and any that use damage types not easily increased. Dyadus, voltaxic or that new fire sword users, elemental hit builds, explosive arrow, shockwave totem, bear trap, most DoT skills (if the ring bonus doesn't work on hit only which it doesn't say but you never know)...
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics on Dec 14, 2013, 7:57:53 AM
Thanks you 3 :P
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
raics wrote:
100% increased in total. Now, that might be good and it might not, depending on build. For a legacy facebreaker it generally won't mean much next to his 900% increased he already has, and for new facebreaker it will only be a bit better.


That's an exceptionally odd example! Firestly, facebreaker gives 'more' dmg, not 'increased'. Secondly, they don't give flat phys dmg, so are pretty bas for facebreaker anyway. Thirdly, how on earth do you freeze, shock and ignite reliably with a facebreaker build? O.o
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Facebreakers does not give 'more' damage. It is still simply 'increased'
http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist
"
dudiobugtron wrote:
"
raics wrote:
100% increased in total. Now, that might be good and it might not, depending on build. For a legacy facebreaker it generally won't mean much next to his 900% increased he already has, and for new facebreaker it will only be a bit better.


That's an exceptionally odd example! Firestly, facebreaker gives 'more' dmg, not 'increased'. Secondly, they don't give flat phys dmg, so are pretty bas for facebreaker anyway. Thirdly, how on earth do you freeze, shock and ignite reliably with a facebreaker build? O.o


Why, yes, you're right there, mixed it up with Pillar build I've been trying some time ago. Well, nevermind, the example sucked but the point is across.

Yes... exactly the opposite, increased that works on FB is pretty rare, pretty much only melee damage and straight physical so the rings might not be that bad. Hmm, maybe cyclone, with 10% chance for status ailment on rings and another 5% on shadow start that's 15%, you can get a decent amount of fire, you can get cold, but lightning is the problem and that one is the most useful. Nah, even if it worked right it still wouldn't be able to beat two good flat phys rings. Maybe if we got some way to convert physical to lightning shock stacking would save it, however we don't.

/talking to myself
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Dec 14, 2013, 3:01:47 PM
"
Facebreakers does not give 'more' damage. It is still simply 'increased'




maybe you're thinking of the crit multi?

anyway to be more on topic I believe the math works out so that you can find out your more damage if you divide the amount of increased damage you add, with your total amount of increased damage, so if you already have 300% increased damage for example, then 100/400 = you are dealing 25% more damage.

25% more damage is still pretty frickin' huge. But maintaining triple shock stack, freeze, and ignite all at the same time is probably harder than it sounds?

EDIT: Assuming you can triple shock stack, freeze, and ignite reliably, Twin Tamings will stop being stronger than a level 20 RF once you reach 170% increased damage (less than that and twin Taming is better, more than that and RF is better)

math evidence:
100/x = .59
x = 169.49
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Last edited by adghar on Dec 14, 2013, 3:15:17 PM
Honestly, counting the increased damage against a triple Shock stacked target feels a little moot to me; you already deal 90% more Damage due to the Shocks anyhow. That's a far larger bonus than even two Tamings offer.

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