Storm Call: HP Dual Totem Crit
" It will reduce from the totem nodes as well unless I am mistaken. It is not 50% less spell damage, it is 50% less damage. This will include damage from all sources. I am asking in the Spell Totem thread. IGN: Dmillz
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" Also you took 2 smaller nodes in the big lightning circle (2x 6% l. dmg) instead of 1x 6% l. dmg node and lightning walker noteable. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Dec 13, 2013, 2:46:21 PM
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I'm trying a similar build (57 at the moment, with 15 unspent points while I'm making up my mind). Haven't played with dual totems before, so this is new ground. One of the things I'm wondering about is totem survival. They can be recast easily enough, but if they get one shot, they do little to no damage. The Iron Wood and Totem Mastery clusters add ele and physical resist, but it's a lot of point and not all that close, either. Probably a waste.
This may be a dumb question, but why Ice Spear? When you take Ancestral Bond, offense spells don't do damage. Is it for the charges? | |
" I have a bit of the same problems, mostly against bosses with lots of AOE. The totems tend to die pretty quick. I think it gets a bit better later on. If I were you I would hold on to those points, been doing a TON of mathcrafting on an optimal build for dual totems and will be updating the OP with it soon. If you do go for those nodes it's best to drop crit completely and go for spell damage/ele/totem damage instead. As I said I'll have an optimal build done sometime later today hopefully. Ice spear is for generating charges. With GMP + Inc Crit it should crit a LOT, and with Power Charge on Crit it will give you lots of Power Charges. IGN: Dmillz
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" I look forward to it! There's work and sleep before I get to play again anyway. :) I was considering a build where I would tank for the totems, since Stormcall works best if all mobs sit nicely bunched up together. Ranged ones do that, and melee ones swarm the character and the totems. The build I put together was this one. It was partly inspired by a Nemesis witch build that uses Fire Storm, which is similar to Stormcall in the sense that you don't want monsters running all over the place. With Tempest Shield, the block rate should be good enough, but it would almost require Rathpith Globe and Moonsorrow (for the Blind support). My concern is damage and a general shortage of points (there'd be room for Purity of Flesh and Elemental Adaption, but then that means mid 90s already). It also doesn't have EB, but it's too far away and I think the mana regeneration nodes will be sufficient (Shaper would be optional, but it's just two points). edit: If I didn't go for blocking, I'd go down to Iron Reflexes and grab the other totems cluster down there, and a few extra spell damage nodes. That would be my alternative to shields. Last edited by Mivo#2486 on Dec 13, 2013, 3:30:42 PM
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" I think your calculations are off. Assuming the same build and data you used I get the following:
Spoiler
301*2.7=812.7 average dmg before crit on build 1
301*3.54=1065.54 average dmg before crit on build 2 .04 (crit chance base)*675 increased crit % = 27% chance to crit for build 1 .04 (crit chance base)*280 increased crit % = 11.2% chance to crit for build 2 (812.7)*.73 (chance of doing normal dmg) + (812.7*2.4)*.27 (chance of doing crit dmg) =1140.64 Average Damage per bolt (1065.54)*.888 (chance of doing normal dmg) + (1065.54*1.5)*.112 (chance of doing crit dmg) =1125.21 Average Damage per bolt With the 1.69 multiplier from conc effect this becomes: 1927.681 Average Damage per bolt for build 1 1901.605 Average Damage per bolt for build 2 Only after you have calculated average damage can you include cast spd and look at acutal dps. Base cast speed is .5 sec, or 2 casts/sec. Build 1 has 49% with inc cast speed (unless 6 Linked I'm not sure why you would use cast speed as conc effect, LL, light pen, and inc aoe are all better choices hands down) 2 casts/sec *1.49 = 2.98 casts/sec. Build 2 has 63% with inc cast speed 2 casts/sec *1.63 = 3.26 casts/sec. DPS: Build 1 DPS - 1927.681 avg dmg * 2.98 casts/sec. = 5744.49 Build 2 DPS - 1901.605 avg dmg * 3.26 casts/sec. = 6199.23 There is still a decent gap to cover between crit and non crit even with end game builds. In godly gear I'm guessing that crit may win in the end, but for the normal person stacking dmg/cast spd will yield better results. |
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" Check the new numbers. That first crit section is wrong. The new one should be pretty accurrate and covers more scenarios. IGN: Dmillz
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" Don't have time to nitpick the build but the general idea is a good one for sure. One thing I HIGHLY recommend is pick up a freeze mine + ele prolif. It's amazing. I run in, temp chains, 1 totem, freeze the entire screen, other totem, perma freeze everything until it dies (almost immediately). IGN: Dmillz
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" Freeze Mine and EP feel a bit like an exploit to me and I'm worried that it'll be addressed in the near future, so I hesitate to build a character around the assumption that it'll keep working. Quasi perma-freezing entire rooms and even bosses doesn't strike me as intended. :) (I do have a nice quality Freeze Mine gem, so ... certainly tempting!) Did you do any more testing with your templar? I still contemplate the block route, but it hit me that I wouldn't have any leech, so standing there and taking it isn't really a viable option. Would work for a self-casting build, but not for this. So, I think the choices are either your non-crit build or a slight altered version that goes down and grabs IR. | |
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I currently run a ~80 witch with 3x totems in maps (in Domination). Although it's a slightly different build, I can offer some map experience:
- Soloing maps is entirely possible, including map bosses of course. I am currently running lvl 69 maps and will do 70s as soon as I've found enough maps. - Group play (2+ players) is much easier, because the totems last longer. (I didn't take any totem nodes apart from Ancestral bond.) - If you use Power Charges with Ice Spear, do NOT cast it when there are mobs with Lightning Thorns! - Maps with -max player resists, additional chaining AND additional projectiles (yes, all at once) can be done without dying if you're very careful. In general, since the mana cost on Storm Call Totems isn't that high, you can (almost) spam them. - A Skeleton Totem is handy. Btw: The idea with Freeze Mine is brilliant! I will definetely try this out sometime :-) |
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