Righteous Dyadus build

Concept:

Dryadus is almost pure fire weapon.
Righteous fire allows berek's pass to boost damage.
Crown of eyes when combined with righteous fire and doedre's tenure increases damage by 100%.

Important nodes:

1) Life regeneration nodes
2) Elemental adaptation (2% fire resist)
3) Weapon elemental damage (42% weapon elemental damage)
4) Lava Lash (30% weapon fire)
5) Attack speed nodes (58% attack speed)

Notes on jewelry

Ring amulet with spell damage and weapon elemental damage
are extremely powerful.


Advantages:

Weapon elemental damage and spell damage both work.

Disadvantages:

Very Late game build.
Energy Shield is completely wasted.

passive skill tree (patch 1.0.2)

Spoiler


http://www.pathofexile.com/passive-skill-tree/AAAAAgABOygDlm49YEODCb68guSQEYqvSshuqrXyqW54Db6KAdykGRv6Jd-E2W5pvqfSTcAPTioppeLqYSGE73Tteu9gSwUtxFgn1UCgnrnYTZSg2mJodPnoQYe3PsauPC1M_69sxYrwHwSzAnEyiVfid-XE9ift890ZLtSPud3yL-8O51JUSV8_9kiMz6yqcql82VivRmk26AHnn8unMJ7NdudsRnJsMglaUsQVfLuiAFuvGNtlTUd-q8VQUCFgdPE=



Itens

Spoiler






Last edited by Tutor on Dec 9, 2013, 9:02:03 PM
The Berek's won't do anything.

With RF on, you are burning, yet you are *not* ignited.

"Ignite" is a status ailment, generally caused by a critical strike on you with fire damage.
And it is not the same as a mob or player "burning."

-When "ignited" you burn for a duration, based on how much damage was done to you.
-When "burning" you burn as long as you stand near the thing burning you.
(IE on burning ground, or in a searing bond totem's beam.)

How you can tell the difference:

-Ignited mobs (and players) burn until a duration timer goes off (or until dousing potion is used)

-Burning mobs (and players) immediately cease being on fire, once they move away from the fire source (ie, moving out of a searing totem beam, or out of fire on the ground)

............

RF however, does do burning damage, even though it does not ignite. When enemies come into your degen radius: they immediately start to burn. Increased Burning Damage gems work.

But just like what happens when mobs walk on burning ground: they stop burning the moment they leave the radius. That is why it is important to increase your RF radius, with AoE nodes, and the AoE gem. Fleeing archers and casters will often die before they can escape the radius: if it is large enough.
Last edited by Czarevna on Feb 26, 2014, 5:33:55 PM

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