Aura reserve makes Mana users suck

I really don't understand why the cost of aura is based on percentage not flat mana. It seriously make mana users suck.

Large mana pool characters need to suffer more from aura. Assuming you take EB and ES gear to become a 3000mana player. 1800mana will be reserved if you cast 1 aura on yourselves. i mean.. WTF

if someone stacks in HP nodes and only has 500mana.. he only needs to reserve 500*0.6=300 mana for the aura.. actually I can see 95% of the top players stack to HP and don't bother to take a mana node and reduced mana reserver node, because it sucks

why the guy(300 mana reserved) who doesn't bother to take a mana node can have the same result as a 3000mana player(1800 mana reserved)? I really don't get it

Aura should based on flat mana, not percentage.. if I have 3000mana, I should be able to cast more auras or higher level auras on me. It is completely fine if someone stacks to HP and has 500mana, but the drawback is that he can only cast 1 low level aura on him.. I think this approach makes sense, right?
Last edited by iamjace#0011 on Dec 8, 2013, 10:26:52 PM
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Blood magic gem is the culprit here.
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Last edited by Jake_GGG#0000 on Dec 8, 2013, 11:06:55 PM
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Gravethought wrote:
Blood magic gem is the culprit here.


Agreed 100%. I'd rather they get rid of the blood magic gem, Make aura's REASONABLE again (and with static costs rather than % costs) and just balance thing without that gem. its a headache that's causing way more problems than its worth. It's not like we have resolute technique gems, not all keystones need to be in gem form.


(Plus, They need to buff the blood magic keystone on top of that, its still a poor choice, and would remain one so long as aura's are required)
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aleksandor wrote:
"
Gravethought wrote:
Blood magic gem is the culprit here.


Agreed 100%. I'd rather they get rid of the blood magic gem, Make aura's REASONABLE again (and with static costs rather than % costs) and just balance thing without that gem. its a headache that's causing way more problems than its worth. It's not like we have resolute technique gems, not all keystones need to be in gem form.


(Plus, They need to buff the blood magic keystone on top of that, its still a poor choice, and would remain one so long as aura's are required)


I think Scrotie made a nice suggestion considering blood magic. The Skill splits the costs to 40% Mana 60% Life (increases by 1% by level towards life, so maximum 79% Life and 21% Mana) with the usual 200% Multiplier.

So a skill still keeps some mana-cost namely 80% at lvl1 and 42% at lvl20.
Mana needs a buff, a serious buff. It is really difficult to reach 2k mana without some heavy investment in mana nodes and gears. EB is usually the way to go if you want to reach 3-4k mana easily. I think the existence of EB is what preventing GGG from serious buffing mana to almost like life. Right now the ratio from life to mana is like almost 4 to 1.


Blood magic gem is fine as it is as long as Blood Magic stays the way as it is. Blood Magic needs something like 150% increased life/ 250 flat life because mortal conviction is still bit meh at 40%. The moment I reserve 1/4 of my life with auras, my build will be in danger against bosses in maps, specifically 73+ maps. But if I can get my life buffed from 4.8k (for example) to 7.2k (thanks to BM keystone), then I do not mind reserving up to 30% of my life since I will still have the usual amount of life I had before, but with mana not in the picture anymore.
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Last edited by JohnNamikaze#6516 on Dec 8, 2013, 11:29:51 PM
I do miss flat cost auras, even if their old cost was doubled/tripled I liked the balance of having flat and % auras. It lead to figuring out which auras to run and rewarded people who had high mana rather than limiting most builds to 2-3 and rewarding people with shavs.

With all the complaints about mana, I still think it's absolutely stupid that with 2k mana I need to use clarity to run my skills. If I need clarity with 300 mana or 3k mana obviously there's something wrong with base mana regen. Not like blood magic users are scrambling to find a way to fit vitality in because they can't support skill cost.
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I think a good compromise could be

20%-15% mana reserved (instead of 60-40) + flat amount reserved. The flat amount increase with the level of aura.
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GGG consider auras and their cost to be 100% working as intended (until they change it ofc).

There is little or no point even discussing it as they ignore all criticism, and nothing we do or say has any bearing on there decision making.

Its like a totalitarian state we are told how things are going to be and that's that.

If they had just changed auras in a sensible way i.e capped there max number a character could have at even 2 (3 would have been better) then every-one would have been happy but no they choose to make it so no-one is happy and even 2 auras cost almost all your mana(even with the tiny help of the passives).
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There is actually nothing wrong at all with the bloodmagic support gem, in fact it is the only way to access weapon elemental build who got nerfed across the board.

(Wrath and Anger stronger, but considering their old flats costs are now incredibly expensive. This means giving up other dps nodes etc. to run these).

Elemental damage nodes were nerfed several times (20% less dmg increase, if they were included in your build).

On top of those two lightning crit and fire crit have become weaker for weapon elemental builds.

You now have to run BM keystone, whereas that socket use to be free with other alternatives. (Lost 1 socket).

Than several skills and WED support saw a nerf to their damage.

All that on top of no %leech from tree or gear and fighting vs generally higher resists.

Changing the BM support gem is just plain silly.

Instead mana needs rework and this has been the case for a long time. BM keystone needs a rework as it has become redundant in the current meta. That said mana builds are viable alongside blood magic support gem builds.

For mana a simple suggestion would be to have 110% mana. You can reserve up 100% but 10% would always remain free.

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