Monster Crit Chance / Multiplier.

So i've been googling for some time now and have thus far been unable to find how crit works with NPC monsters. My assumption is that a monster will have a default crit rate of 5% with a 150% multiplier. The reason i would like to know is because im curious as to how useful the "Enemy Critical strike multiplier reduction" nodes near the marauder start point are.

Again my assumption is that a monster (without crit modifying properties) will have 5% crit chance with 150% crit multiplier and with both the 15% reduction nodes, a 120% multiplier.

So if any one knows about this and could clarify it would be much appreciated.

Thanks in advance,

Kos.
I would also love to know how enemy critical strike multiplier reduction works and how much crit mobs have.
+1. I am also very curious about this topic; If anyone finds any resource on it please post!
Let's hear it, if anyone knows? Definitely seems like it would go well with Unwavering Stance since you give up all evasion and will always be hit. Probably, enemy base crit damage of 150% falls to 135% or 120% if you have both passives.
Last edited by jpnole on Jan 26, 2013, 6:44:06 PM
I am also looking for the answer to this question (I allready looked here: https://www.pathofexile.com/forum/view-thread/53275/page/1 )
Bumping as I'd love to know this,
bump for knowledge
Let us theory craft!
Bump
BM 2H Big Physical Bigger AoE Ground Slam guide [1.3 Torment] - http://www.pathofexile.com/forum/view-thread/1174531
I am curious about this as well. I'm looking at the crit damage reduction passives (the -15% crit damage ones) and I am wondering if crits happen enough for it to be worth getting two of those nodes (it would reduce a 4k crit to 2.8k theoretically which is huge?).

I'm pretty new to the game so I have no clue when I get hit with a critical hit.
bump!

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