hc mara outline

i have very little experience with marauders, id love some feedback. specifically, when looking at making way over towards the dualist start or templar start. I figured dualist had much chunkier phys nodes on-route and the main reasons for travelling to templar starting (ele damage, mana and resists) we obsolete compared to berserker/amrour master etc.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYY1BQjM_2SF8_VEnnUu8Oud3UjxkuJ-3z3XuMIQI08qlzOQ4hVdw9wQRVtZ7NpzAB5zboZKMaVWEhhO907XrvYEsFLcRYducUIFBHGJHJmPyJoRsJlusJreQnIIdqQKDvTl0AOlKGYFYEYVIyCe4UoJ2cJ5_L8i9E56gYajs9_Hy4KS7fvzH7974=

any experienced hc maras that could give ideas/input would be helpful, specifically rough level for taking bloodmagic.

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