[help] [theorycraft‎] [Nemesis ready?] Lightning trapper | crits | EB + MoM + IR

(later edit: see third post with alternative build trees, better ones, i hope)

Does this build have enough defense (and offense) for playing hardcore? And if not, maybe guide me a little, please.

Tree: http://tinyurl.com/mpac654
Calc: http://tinyurl.com/nyj9rhk

For defense:
214% increased maximum life

240 to Intelligence
MoM -> EB = 36% increased maximum energy shield + 72% increased maximum Mana
160% increased Mana Regeneration Rate + Clarity aura with 38% increased effect

Damage mitigation: grace aura with 38% increased effect + molten shell + granite flasks + endurance charges (3 or 4)

Both auras have a reduce gem linked to them, in addition to 21% reduced Mana Reserved

For offense:
345% increased Critical Strike Chance
100% increased Critical Strike Multiplier

I could boost the offense with an additional 30% spell damage, and also gaining +6 movement speed, by removing the ES nodes (36%). Not sure if it's worth it...

I plan to further boost the crit chance and multi with items (dual daggers?). And since this will be a lightning based build (lighting trap, lightning warp totem and who knows, maybe i'll include the new storm call gem), shock stacking should further boost the dmg (up to 90%).

What do you think?
Last edited by D3adGh0st on Dec 2, 2013, 6:58:54 PM
bump

:-ss
Last edited by D3adGh0st on Nov 26, 2013, 1:31:18 PM
If anyone is reading this, i made some adjustments (no more aura nodes). I ended up with 3 possible builds, help me choose one:

Build Nr. 1:
Tree: http://tinyurl.com/omjpndm
Calc: http://tinyurl.com/qza2ycf

Damage output:
290% Crit Chance
70% Crit Multi
104% spell dmg (including traps nodes bonuses, eg 10% elemental penetration)

Total dmg on crit: 359% (and with 10% elem pen)

==========================================================================

Build Nr. 2 (no trap nodes):
Tree: http://tinyurl.com/q9rz3yx
Calc: http://tinyurl.com/qbp6uc6

Damage output:
365% Crit Chance
170% Crit Multi
36% spell dmg

Total dmg on crit: 441%

==========================================================================

Build Nr. 3 (no trap nodes):
Tree: http://tinyurl.com/qbarpzv
Calc: http://tinyurl.com/plz9ar6

Damage output:
300% Crit Chance
250% Crit Multi
36% spell dmg

Total dmg on crit: 561%

==========================================================================
==========================================================================

As i said, my spells will be lightning based, so i will start with a crit base of just 4%.

I'll dual wield wands/daggers, and plan to get additional crit/multi/spell dmg from items.

Two auras will be used, Grace and Clarity.

In all the above three builds, my main stats are the same, except for build #3:

Build 1: 210% increased maximum life, 140% increased Mana Regeneration Rate, 88% increased maximum Mana

Build 2: 210% increased maximum life, 140% increased Mana Regeneration Rate, 88% increased maximum Mana

Build 3: 204% increased maximum life, 120% increased Mana Regeneration Rate, 72% increased maximum Mana


==========================================================================

So, which one would you choose? Is the crit chance enough for a lighting based trap build? I'll also use cold snap for crowd control and bear trap for single targets.
Last edited by D3adGh0st on Dec 2, 2013, 7:03:36 PM

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