[help] [theorycraft] [Nemesis ready?] Lightning trapper | crits | EB + MoM + IR
(later edit: see third post with alternative build trees, better ones, i hope)
Does this build have enough defense (and offense) for playing hardcore? And if not, maybe guide me a little, please. Tree: http://tinyurl.com/mpac654 Calc: http://tinyurl.com/nyj9rhk For defense: 214% increased maximum life 240 to Intelligence MoM -> EB = 36% increased maximum energy shield + 72% increased maximum Mana 160% increased Mana Regeneration Rate + Clarity aura with 38% increased effect Damage mitigation: grace aura with 38% increased effect + molten shell + granite flasks + endurance charges (3 or 4) Both auras have a reduce gem linked to them, in addition to 21% reduced Mana Reserved For offense: 345% increased Critical Strike Chance 100% increased Critical Strike Multiplier I could boost the offense with an additional 30% spell damage, and also gaining +6 movement speed, by removing the ES nodes (36%). Not sure if it's worth it... I plan to further boost the crit chance and multi with items (dual daggers?). And since this will be a lightning based build (lighting trap, lightning warp totem and who knows, maybe i'll include the new storm call gem), shock stacking should further boost the dmg (up to 90%). What do you think? Last edited by D3adGh0st on Dec 2, 2013, 6:58:54 PM
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bump
:-ss Last edited by D3adGh0st on Nov 26, 2013, 1:31:18 PM
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If anyone is reading this, i made some adjustments (no more aura nodes). I ended up with 3 possible builds, help me choose one:
Build Nr. 1: Tree: http://tinyurl.com/omjpndm Calc: http://tinyurl.com/qza2ycf Damage output: 290% Crit Chance 70% Crit Multi 104% spell dmg (including traps nodes bonuses, eg 10% elemental penetration) Total dmg on crit: 359% (and with 10% elem pen) ========================================================================== Build Nr. 2 (no trap nodes): Tree: http://tinyurl.com/q9rz3yx Calc: http://tinyurl.com/qbp6uc6 Damage output: 365% Crit Chance 170% Crit Multi 36% spell dmg Total dmg on crit: 441% ========================================================================== Build Nr. 3 (no trap nodes): Tree: http://tinyurl.com/qbarpzv Calc: http://tinyurl.com/plz9ar6 Damage output: 300% Crit Chance 250% Crit Multi 36% spell dmg Total dmg on crit: 561% ========================================================================== ========================================================================== As i said, my spells will be lightning based, so i will start with a crit base of just 4%. I'll dual wield wands/daggers, and plan to get additional crit/multi/spell dmg from items. Two auras will be used, Grace and Clarity. In all the above three builds, my main stats are the same, except for build #3: Build 1: 210% increased maximum life, 140% increased Mana Regeneration Rate, 88% increased maximum Mana Build 2: 210% increased maximum life, 140% increased Mana Regeneration Rate, 88% increased maximum Mana Build 3: 204% increased maximum life, 120% increased Mana Regeneration Rate, 72% increased maximum Mana ========================================================================== So, which one would you choose? Is the crit chance enough for a lighting based trap build? I'll also use cold snap for crowd control and bear trap for single targets. Last edited by D3adGh0st on Dec 2, 2013, 7:03:36 PM
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