Animations in the Game

Hello there people, I am Mekee, and I've been playing PoE for the past couple of days.
Before I start, I must say, I have been enjoying every hour I've so far spend in Path of Exile, and I plan to play it a lot more in the coming days, weeks and (hopefully) months.

But I must say that if theres one thing that bothers me by huge amounts, its the animations in the game.

The art is pretty cool, I really like the dark atmosphere thats running around and I was hooked on the moment I started my first character (The ranger jumping out and doing a small pose, was really awesome) and I was really looking out for the game,

until she moved and attacked with weapons other then the bow (I later made one of each class and tried out some stuff, so yes, this is ment for all the classes in the game),

Too be quite frank, the swing, walk and almost every single animation in the game feel weird, slow and, to be honest, silly. Theres no flow in them either, and they feel chunky.

Though most animations fade away by the overuse of flashy particles and whatnot once you get your skills, it is still quite frustrating when you are about to land a hit, and you don't know if your character hit a target, or just tripped and did a derp.

You could agrue that the animations are simple just because of, and perhaps that the game should also be playable by people with less of a beafy computer, but I really think, after seeing some stuff in the game, you guys could top it up a notch by going through your animations and making them a bit better.

Ofcourse, this is all personal taste, and some people might agree, and some might disagree, but to be honest, currently this is the only let down (and a pretty big one in my eyes) of the game.

Must say that the skill gem linking is pretty genius though, thumps up for that.
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This is especially bad in the early game, but it really gets much better as you develop your character and get more skills. But overall, the animation really could use a good touch up.
I agree 100% and i feel like there's a delayed response after a hit. doesn't feel that good as there's no impact. And we could use some way of notifying us that we missed a hit (eg. "miss" text in RED pops up) coz it gets annoying when we move away confidently and the damn thing's still alive
"Like I always say, can't find a door, make your own!"
An idea to improve this (but would require much more work probably) would be change change animation depending on another action. For example if after swinging a sword another attack is being queued up, then character would not have to pull his sword up again to do exact same swing. Obviously the next attack would still use the same attack speed.

This could lead to some cool-looking combos with swinging a sword first then holding it down while casting fireball in another direction (not that anyone would do this :P).
i have the same issue, i am now at lvl24 with my mara and the actual gameplay is the biggest issue i and my friends see.

there seem to be odd "gaps" between attacks and situations where the character seems to have no clue on whats about to come for a split second.

like if i swing an enemy and then use a skill there is a small delay where the character idles and while this might be due to attack speed it still looks stupid.

allso the attacks dont allways seem to connect and the basic animations seem odd at times.

for example a swing with mace seems way too slow. i dont think the animation of a swing itself should be affected by attack speed that much just the time between the swings.


another thing that has been bugging me since i entered the forest is lag.

there seems to be a lot of it in times when there are a lot of mobs near.


To add to the fluidity of the game, one option would be the introduction of the animation cancelling mechanic. This way you could end those long animations before they happen and in endgame you will not care so much because of the bigger attack speed. I see it as an all around improvement.

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