Yippars Templar Dual Wielding build
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAP0OPBQgFHEUsBZvF1AYTRiRGLAZhRo4Gmwc5x0UIPAkqidPKS4pTy4IMgk26DbpOjA6UjrYO-M8LT0-Pfw_m0GqQ2NEgUTnRPtMLUz_TdhQR1BQVElVtVXGVgRXDVhjWPVfP2FSZAlko2aeZ4Bnm2oeajttN3FNeEl8uHy7glODfITEhmCKKIrkjAaMdozPj0aQVZPXl_6YrZrPm2qboZvsncSezaSspzCnhKgHqBismK9stzG53cWKz2XP6dDQ0iHZYdwj42rkIudS7DjvDvGK8i_2SPe-99f60v1g
What do you guys think? Critiques much appreciated thanks... Last edited by Cotton512#7858 on Dec 25, 2012, 6:30:01 AM
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what skills/gems is this build based on?
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try and do Cleave, Crit weakness, Warlords mark, Wrath, Anger for skill gems.. then Faster attack, Life gain on hit, stun, chaos dmg for support gems..
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First of all, I'd advise not making a build with all 111 points. It's extremely unrealistic to get to that point. Most builds should achieve their goal within 75-85 points. But looking past that huge, ugly mark...
Where is all of your accuracy/dex? No Resolute Technique, 44 dex from passives and 0% of the potential 50% accuracy in the Templar starting area. How are you going to hit anything? 16% dual wield accuracy and 12% one hand? Not sure if that's gonna cut it... You grab Elemental Equilibrium without grabbing either the elemental damage nodes or weapon elemental damage and you're rolling Wrath and Anger. Are you sure you understand what Elemental Equilibrium does? You travel so far for EVERYTHING in the Marauder starting area. Why not just make this build for Marauder? Do you really need all of that? After spending so many points on both Body and Soul nodes you really want to grab all of that armor and then grab those life flasks? Feels like a lot of wasted points. Also, why not Blood Magic? You will have Mana issues. No mana in these passives at all. All of that armor, HP, life regen, 2% Life Leech but no Blood Magic? It's not going to kill you. Why Hex Master? This build is supposed to kill stuff fast, no? So why does the curse need to be infinite? Curses aren't going to be super expensive if you get Blood Magic, casting it twice on a boss isn't going to be a big deal. And now the big question: Why Templar?? You spend so much time in the Marauder's area that it hardly seems justified to do Templar for Arena Lord or Body and Soul. You take nothing from the Templar starting area. Try a Marauder or Duelist, it'll fit better and not cost you 111 points to make a decent build. Stay awhile and listen...
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Ok, sounds like I need to revamp everything lol. I see what you're saying about the dex and blood magic; have you used Vaal Pact? Is it worth while? luckily I haven't gone very far for my passives yet so i can still change things. Lastly, Elemental Equilibrium? Give me a run down on how that works.
Thanks for the knowledge Last edited by Cotton512#7858 on Dec 27, 2012, 12:45:13 PM
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