the definitive way ggg should have address cwdt
Look , we all know it , the original cwdt was a train wreck of unbelievable silly openness , you could solo dominus with out doing anything , with it equipped
you could be permanently invulnerable . it needed a nerf to the face. But the real issue now , is how ggg nerfed it. the current changes to cwdt not only broke some ( not all btw) of the unbalanced builds . but it also rendered the fun , balanced and fair builds obsolete. its a fact molten shell is unusable unless it is heavily leveled , curses have way to small an aoe at low level and have to be cast multiple times on the same blob of mobs. even enduring cry at low level is pretty bad , taking multiple casts to get full charges. whether you actually did delevel your gems to fit your cwdt , fact is , you were just forced by ggg to delevel gems. in a game where leveling gems is a huge part of progression , doesnt that practice seems ass backwards? because it is. Thing is those defensive skills i mentioned , enduring cry curses and molten shell. they needed that high proc rate, they simply don't last long enough to be sustainable otherwise. Sure you can cast any one of those pretty easy and not be effected , but to use all three, that needed a mechanic like cwdt. now to how to actually fix it. Our real issue with the cdwt gem was two fold , you could use it to spam broken spells that did damage , like chaining gmp ice spear with power charge on crit , to a cdwt discharge. and have them proc all the do dah day. or you would have near permanent physical invulnerably ( which isnt as powerful as people seem to think , lotta non physical damage sources) so the fix is obvious. we dramatically increase the severity of the damage reduction of cwdt at low levels so that offensive spells are only effective on a leveled gem. and i do mean severe no less than 95% damage reduction at level one would satisfy me . and then we increase the delay between cast intervals on cwdt. this makes it harder to spam the immortal call remember our issue is with the spam , but it isnt necessarily because it doesn't take much to proc by making the delay from 350 ms to 1250 - 1750 ms or more its tweak-able , we can still proc our initial defensive spells on the first hit and have them for the beginning of the fight. But the high ms delay will keep the skills from being spammy this has the added benefit of being much easier to control , as all ggg would need to do is increase the delay of the cwdt gems proc if it is still an issue. agree with me? say so , disagree well then have a shot at me mate , i welcome a challenge . Last edited by Saltychipmunk#1430 on Nov 13, 2013, 10:20:15 AM
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Soo... for the casual player: What's cwdt?
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" cast when damge taken for some , cast on damage taken for others , personal preference really |
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All GGG needs to do is make it so that level 1 CwDT + level 20 Molten Shell = cast a level 7 Molten Shell every 440 damage taken (and all similar cases).
This dramatically lowers the barrier to player experimentation for finding optimal skill level combinations. It also lowers the destructive nature of CwDT experimentation - supposing you find out that a level 20 Enduring Cry truly would be better than a level 14, you don't have to waste time grinding your way back after you use scours on it. It boggles the mind that they would provide such a destructive barrier towards experimentation for optimal CwDT combinations. It's not like taking Elemental Equilibrium permanently grants all monsters in the game +25% resistance, or leveling up Freezing Pulse permanently lowers your maximum mana. It's just ridiculous that we have a gem which can literally cause you to go "oh, I leveled up my gem (Enduring Cry, Molten Shell, etc.), now it's completely useless." Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Nov 13, 2013, 10:30:31 AM
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that should be the way!
I think the main problem (defensive aspect) was that skills were just spammable. And your solution seems quite to be the best. Molten Shell ect would still be up at the beginning, but wouldn't be recastet after 250ms. The huge profit would be, that the game would be fun again. Because you don't need to buff molten shell manually (which is torture). |
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" 100% agreed. Not to mention, I'm getting rather tired of logging in after a major balance change, seeing GGG's changes made my character as it is unusable, then having to sit down and figure out how to fix my character. At least implementing the balancing the way you suggested it would have saved me a bunch of scourings; all I would have to do is organically level up my cwdt gem until I'm comfortable with it's frequency, as opposed to having to navigate this horrible barter system to acquire scourings (in high demand, I hear) to downlevel all my gems to restore my character's functionality to something resembling the way it was earlier today. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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The gem was pretty usefull for defensive uses(immortal call, molten shell) , before the patch i could use 2 auras and still got some mana to use. But now i can't even cast molten shell with two auras.
I think the delay can increased to 500ms or 1000 ms i dont care, but this patch(nerf) took all my game fun as a marauder. Last edited by cant_touch_this#1543 on Nov 13, 2013, 11:18:17 AM
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" the inherent flaw with that approach is that molten shell has a lower hp threshold than the cwdt gem which will mean the shield will never be up long enough to matter. think of it this way , cwdt was an issue because it was procing all the time , its proc was damage based , just like molten shell. now ask your self this , if a level 1 cwdt gem was procing all the time with a 440 damage threshold. how long do you think a low level moltenshell with a lower threshold of 290 will last. not even a second. a molten shell that is not leveled with the content is a waste of a gem space . Molten is a pretty broken spell anyway , terrible design. but my point is your change will do nothing to improve the situation of molten shell . it will always proc and deplete long before the cwdt gem goes |
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