Arc Lightning Crit, Let the Power Flow Through You [CI/Lightning/Crit]

***WARNING***
This should be considered a work in progress. Please contribute to making it better if you can! :)


I'm going to start testing this build soon, but I got the idea off of the 1339 fireball shotgun build
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http://www.pathofexile.com/forum/view-thread/458054


This is posted for my reference as well as theory crafters as I have only really thought about the passive tree and skills and not gear yet.

Pros:
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Sith lord
Crits, lots of damage
Really fast farming with arc and traps


Cons:
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No blood magic here
I'm pretty sure this has a hard time with reflect...


Skill tree:
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20 Points


40 Points


60 Points


80 Points


100 Points


Up to 120 Points




Skills:
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6L - Chest - Arc, Faster Casting, Life Leech, Mana Leech/Chain (considering), Lightning Penetration, Power Charge on Crit
4L - Helm - Reduced Mana, Clarity, Discipline, Haste
4L - Boots - Lightning Trap, Culling Strike, Multiple Traps, Faster Casting
4L - Gloves - Cast on Damage Taken, Enduring Cry, Blood Rage, Discharge
3L - Wand - Arctic Armor, Faster Casting, Conductivity
3L - Wand/Shield - Lightning Warp, Faster Casting, Concentrated Effect


Gear:
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Things that are needed:
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Enough ES to live
Max Resists
Mana Regen (a lot of it)

Things that are icing on the cake:
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Spell Damage
Cast Speed


Unique chests that could work:
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Infernal Mantle
Shavronne's Wrappings
Voll's Protector
Cloak of Defiance


Unique gloves that could work:
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Aurseize
Aurseize
Thunderfist


Unique boots that could work:
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Goldwyrm
Rainbowstride
Shavronne's Pace
Wake of Destruction
Windscream


Unique helms that could work:
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Alpha's Howl
Asenath's Mark
Geofri's Crest


Unique shields that could work:
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Aegis Aurora
Rathpith Globe
Saffell's Frame


Unique wands that could work:
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Moonsorrow
Void Battery


Unique necks that could work:
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Atziri's Foible
Stone of Lazhwar


Unique rings that could work:
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Gifts from Above
Berek's Respite
Dream Fragments
Perandus Signet



For bandits there are several options you have:
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Normal: Help Kraityn or kill all
Cruel: Help Alira or kill all
Merc: Help any or kill all. I'd recommend helping Alira for another power charge (more crit and more damage with Discharge)
Last edited by XYZkill3r#2634 on Nov 13, 2013, 4:27:40 PM
Whoops, posted the wrong skill tree. Post has been updated.
Teh bumpz
Arc without Chain? I guess it's only a tini-tiny sith lord :D
I thought about chain, I guess crit gives you a lot of damage, but I didn't like the idea of 50% damage reduction. Does the damage balance out?
Updated break down of the skill tree
Added bandits and unique gear options
All the bumps. Feedback?
Seems like a good build, I'm working on something similar in my own noob way, so nice to get some guidance/verification it's not bullshit what I'm doing. :)

But one thing that I saw you doing in the passive tree. You're taking a few nodes with critical strike. As in just critical strike, not spell critical strike.

If I understand correctly, critical strike only affects attacks, not spells. But I point out again, I'm a noob. ^^
"
Hnussi wrote:
Seems like a good build, I'm working on something similar in my own noob way, so nice to get some guidance/verification it's not bullshit what I'm doing. :)

But one thing that I saw you doing in the passive tree. You're taking a few nodes with critical strike. As in just critical strike, not spell critical strike.

If I understand correctly, critical strike only affects attacks, not spells. But I point out again, I'm a noob. ^^


From the Wiki: http://pathofexile.gamepedia.com/Critical_Strike it seems that it's a global critical strike chance. There is the one passive point which only gives spell crit, but everything else should add to global crit chance (includes spells and weapons). The maker of the 1339 build also takes them, so I have faith that they work :)

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