Arc Lightning Crit, Let the Power Flow Through You [CI/Lightning/Crit]
***WARNING***
This should be considered a work in progress. Please contribute to making it better if you can! :) I'm going to start testing this build soon, but I got the idea off of the 1339 fireball shotgun build
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http://www.pathofexile.com/forum/view-thread/458054
This is posted for my reference as well as theory crafters as I have only really thought about the passive tree and skills and not gear yet. Pros:
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Sith lord Crits, lots of damage Really fast farming with arc and traps Cons:
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No blood magic here I'm pretty sure this has a hard time with reflect... Skill tree:
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20 Points 40 Points 60 Points 80 Points 100 Points Up to 120 Points Skills:
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6L - Chest - Arc, Faster Casting, Life Leech, Mana Leech/Chain (considering), Lightning Penetration, Power Charge on Crit 4L - Helm - Reduced Mana, Clarity, Discipline, Haste 4L - Boots - Lightning Trap, Culling Strike, Multiple Traps, Faster Casting 4L - Gloves - Cast on Damage Taken, Enduring Cry, Blood Rage, Discharge 3L - Wand - Arctic Armor, Faster Casting, Conductivity 3L - Wand/Shield - Lightning Warp, Faster Casting, Concentrated Effect Gear:
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Things that are needed:
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Enough ES to live
Max Resists Mana Regen (a lot of it) Things that are icing on the cake:
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Spell Damage
Cast Speed Unique chests that could work:
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Infernal Mantle Shavronne's Wrappings Voll's Protector Cloak of Defiance Unique gloves that could work:
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Aurseize Aurseize Thunderfist Unique boots that could work:
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Goldwyrm
Rainbowstride Shavronne's Pace Wake of Destruction Windscream Unique helms that could work:
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Alpha's Howl
Asenath's Mark Geofri's Crest Unique shields that could work:
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Aegis Aurora
Rathpith Globe Saffell's Frame Unique wands that could work:
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Moonsorrow
Void Battery Unique necks that could work:
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Atziri's Foible
Stone of Lazhwar Unique rings that could work:
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Gifts from Above
Berek's Respite Dream Fragments Perandus Signet For bandits there are several options you have:
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Normal: Help Kraityn or kill all Cruel: Help Alira or kill all Merc: Help any or kill all. I'd recommend helping Alira for another power charge (more crit and more damage with Discharge) Last edited by XYZkill3r#2634 on Nov 13, 2013, 4:27:40 PM
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Whoops, posted the wrong skill tree. Post has been updated.
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Teh bumpz
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Arc without Chain? I guess it's only a tini-tiny sith lord :D
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I thought about chain, I guess crit gives you a lot of damage, but I didn't like the idea of 50% damage reduction. Does the damage balance out?
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Updated break down of the skill tree
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Added bandits and unique gear options
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All the bumps. Feedback?
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Seems like a good build, I'm working on something similar in my own noob way, so nice to get some guidance/verification it's not bullshit what I'm doing. :)
But one thing that I saw you doing in the passive tree. You're taking a few nodes with critical strike. As in just critical strike, not spell critical strike. If I understand correctly, critical strike only affects attacks, not spells. But I point out again, I'm a noob. ^^ |
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" From the Wiki: http://pathofexile.gamepedia.com/Critical_Strike it seems that it's a global critical strike chance. There is the one passive point which only gives spell crit, but everything else should add to global crit chance (includes spells and weapons). The maker of the 1339 build also takes them, so I have faith that they work :) |
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