About elemental equilibrium

Ok, so this skill gives +25%resist to the element the mob got hit by, and -25% to all other resists.

I have not used this yet, but there was a discussion in global about it and wanted to see if anyone knew more about this.


Example given was: A fireball spell that procs added lightning damage.
It was agreed teh fire would hit first, so they would have +25% fire res and -25% all others. Then a split second later the lightning would hit doing increased damage, but at the same time bringing the fire resist back down -25% and lightning up +25% therefore making the mob have normal resists it started out with.

So it seems the only benefit of this setup is a very brief extra damage to the lightning damage.


Is this correct? Or does it get deeper than this?
IGN: HotnessEverspleen
Build of the week 7 has equilibrium, and yes the effect is temporary. You need all three elements I think to do more overall damage.
Last edited by ionface on Dec 9, 2012, 3:06:16 PM
More specifically, you want something like:

Lit skill with fire damage added.
Cold skill that adds fire damage.

The fire damage ends up taking a rolling resist penalty, but your lit and cold damage will get a double resist penetration. Probably the best scenario for how EE works currently.

Of course, you can go with single penetration and just use two pure elements. It's kind of subjective.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Your example is wrong, as all damage hits at the same time. Your fireball with lightning damage will do its basic damage, and then apply an Elemental Equilibrium buff which increases fire and lightning resistance by 25%, and reduces cold resistance by 50%.

To further note, hitting with all 3 elements in one attack will not apply any EE buff at all.
"
0nin wrote:
Your example is wrong, as all damage hits at the same time.


Your statement is correct, and my example is consistent with that.

Fire+lit attack ->
EE buff/debuff on target is -50% cold, +0% fire, +0% lit.
Cold+lit attack ->
EE buff/debuff on target is -50% fire, 0% cold, 0% lit.

for now, this is how it works.

anyway, @op: do a site search from google to find where mark explains it in detail. I really don't want to get into a semantics debate on this one. Mark is the best source for all things about EE.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka on Dec 9, 2012, 3:40:56 PM
thanks for the clarification :D
IGN: HotnessEverspleen
"
Zakaluka wrote:
"
0nin wrote:
Your example is wrong, as all damage hits at the same time.


Your statement is correct, and my example is consistent with that.

Fire+lit attack ->
EE buff/debuff on target is -50% cold, +0% fire, +0% lit.
Cold+lit attack ->
EE buff/debuff on target is -50% fire, 0% cold, 0% lit.

for now, this is how it works.

anyway, @op: do a site search from google to find where mark explains it in detail. I really don't want to get into a semantics debate on this one. Mark is the best source for all things about EE.


Fire+lit attack ->
EE buff/debuff on target is -50% cold, +25% fire, +25% lit.
Cold+lit attack ->
EE buff/debuff on target is -50% fire, 25% cold, 25% lit.

:3
IGN Suojata
"
CNKalmah wrote:
"
Zakaluka wrote:
"
0nin wrote:
Your example is wrong, as all damage hits at the same time.


Your statement is correct, and my example is consistent with that.

Fire+lit attack ->
EE buff/debuff on target is -50% cold, +0% fire, +0% lit.
Cold+lit attack ->
EE buff/debuff on target is -50% fire, 0% cold, 0% lit.

for now, this is how it works.

anyway, @op: do a site search from google to find where mark explains it in detail. I really don't want to get into a semantics debate on this one. Mark is the best source for all things about EE.


Fire+lit attack ->
EE buff/debuff on target is -50% cold, +25% fire, +25% lit.
Cold+lit attack ->
EE buff/debuff on target is -50% fire, 25% cold, 25% lit.


:3


Zakaluka was correct in his answer.

On a 2 element attack, the +25 from one balances the -25 from the other, with the last element getting a double hit of -25.

Fire+lit ->
+25% fire, -25% cold, -25% lit, +25% lit, -25% fire, -25% cold
totals ->
-50% cold


Edit: some clarification
Last edited by Zephyroth on Dec 10, 2012, 1:37:18 AM

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