Critical Strike Chance

Under passive skill tree. 100% should be the cap, theoretically.

But under the tree you can clearly see 25% crit chance>25% crit chance>75% crit chance.

Seems very redundant.
it wouldnt be to hard to understand that one.Its 25% of ur critical chance that u have,so if u have 5% to critical hit,u add 25% to the 5,not a general 25%:P
Bye bye desync!
Well , no. That doesn't make any sense.
The way crit chance works in this game is by a multiple of your base crit chance. With a base of 5%, a 50% bonus is 2.5% more crit chance. This is why crit chance on weapons is more powerful in general. You can find a wand with over 10% crit chance and wind up with capping out at 95% if done right. This is also why getting a 34% bonus on a bow would be nice, since the base bow chance is a measly 5%.
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Xikorut wrote:
The way crit chance works in this game is by a multiple of your base crit chance. With a base of 5%, a 50% bonus is 2.5% more crit chance. This is why crit chance on weapons is more powerful in general. You can find a wand with over 10% crit chance and wind up with capping out at 95% if done right. This is also why getting a 34% bonus on a bow would be nice, since the base bow chance is a measly 5%.


Okay so the base which is 5% and a bonus of 50% is only 2.5?
So 7.5% Chance to crit? Is it confirmed that 50% crit= 2.5%?

Also does the same work for weapon block?
Or is it 2% block just straight up 2% block
2% block is just 2% more block, flat. The reason crit is set up this way is so that they can make various spells and weapons with different base crits to mix things up (for example daggers having a higher base crit than swords, and are balanced around being the 'crit' weapon).

Also, crit damage is similar. You have a base crit multiplier (1.5x for everyone unless your weapon has local crit dmg to increase it), and then for example 10% more crit damage is 10% of your base multiplier, increasing your 1.5x to 1.65x.

Last edited by aimlessgun on Dec 7, 2012, 4:26:15 PM
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aimlessgun wrote:
2% block is just 2% more block, flat. The reason crit is set up this way is so that they can make various spells and weapons with different base crits to mix things up (for example daggers having a higher base crit than swords, and are balanced around being the 'crit' weapon).

Also, crit damage is similar. You have a base crit multiplier (1.5x for everyone unless your weapon has local crit dmg to increase it), and then for example 10% more crit damage is 10% of your base multiplier, increasing your 1.5x to 1.65x.


What about Frozen resist?
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Vexeon wrote:
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aimlessgun wrote:
2% block is just 2% more block, flat. The reason crit is set up this way is so that they can make various spells and weapons with different base crits to mix things up (for example daggers having a higher base crit than swords, and are balanced around being the 'crit' weapon).

Also, crit damage is similar. You have a base crit multiplier (1.5x for everyone unless your weapon has local crit dmg to increase it), and then for example 10% more crit damage is 10% of your base multiplier, increasing your 1.5x to 1.65x.


What about Frozen resist?


Elemental resists are flat bonuses. So if you have two 30% sapphire rings for instance you have 60% flat cold resist in normal difficulty. However, that 60 will become 40, then 20 then 0 in Cruel, Ruthless and Merciless difficulties respectively.

I wouldn't call cold resist frozen resist as you will definitely get frozen regardless of your cold resist value (which is capped at 75 unless you have elemental adaptation/uniques/resist flasks) if opponents crit you. That freeze duration is in turn governed by the percentage of maximum hp that you lost due to the cold damage. the higher the amount of cold damage you receive in that crit, the higher the %of maximum hp you lost due to the cold damage, the longer the freeze duration.

There are however passives that give you %chance to avoid elemental status ailments and %chance to avoid freeze and as far as I know those are flat increments as well
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Last edited by Invalesco on Dec 7, 2012, 6:22:22 PM

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