Minion Instability and fire/burning damage
"The explosions is not melee damage and is not affected by melee damage modifiers. It is affected by your minion damage, and any bonuses to fire, elemental, or area damage your minions have. | |
"No. For one, spell damage has no effect because it's not a spell. For two, you need your minions you have stats to increase the damage, not you. You can stack fire damage increases until you're blue in the face and you'll deal lots of fire damage, but you minions won't. If you can stack fire damage bonuses on your minions, that will increase the damage they deal when they explode. | |
"Support gems and stats on shields with Necromanctic Aegis. "Yes. "This would a) make much less sense, and be less intuitive to many people, and b) require a ground-up rewrite of how stats work in the game to be remotely feasible. You have stats. Minions, which are clearly separate things, have stats. Arbitrarily mixing the two is would be confusing and could not currently work in any sensible way. | |
"Added fire damage adds a % of physical damage as fire. The explosion has no physical damage, so that's probably not what you want. Minion Damage support will increase it. | |
Yes.
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Yes.
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"Minion Instability is one of your passive skills, yes. Note that the word "skills" by itself is usually used only to refer to active skills, but that's not entirely important here. "Yes. Your skill, Minion Instability doesn't have a radius to increase. It's effect is that when your minions die, they will create an explosion, which does have a radius, but is not one of your skills, it's something the minion is doing. If you have a passive skill giving 10% chance to freeze, then the frozen debuff you put on a monster is not your skill, it's something that was caused because you had a particular passive. Similarly the explosion is not the same as Minion Instability - it is a separate thing, preformed by a minion, which did so because you had MI. "No, it doesn't. Last edited by Mark_GGG on Feb 12, 2013, 7:13:17 PM
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