Version 0.9.12x
- Changed the Map mods that add more magic and rare packs so that they're multiplicative and raised their percentage values. They were additive before due to a mistake, which caused too many magic and rare monsters to spawn when the mods were present.
- Fixed a bug where typing '#' or other special chat mode symbols at the start of a whisper message did not correctly change to the desired messaging mode.
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Posted by Chris on October 23, 2012 10:34 PMGrinding Gear Games
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Small, simple, but useful. Thank you.
Read the directions and directly you will be directed in the right direction.
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Posted by SqueakyToyOfTerror on October 23, 2012 10:37 PM
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knew there had to be something wrong with the magic monsters mod. was too good to be true!
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Posted by Invalesco on October 23, 2012 10:38 PMForum Moderator
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That leaves only y and z to go!
Keep up the awesome work GGG.
KneeShooterHC L64 Ranger 0.9.12 RIP desync death to Vaal
MarishiTenII L69 Ranger Closed Beta HC
KitsuneTsukai L69 Witch Closed Beta HC
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Posted by Falan2 on October 23, 2012 10:39 PM
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Very cool.
Do you know if we'll see a skill reset with 9.13?
IGN: Drakx
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Posted by Drakx on October 23, 2012 10:40 PM
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"knew there had to be something wrong with the magic monsters mod. was too good to be true!
Indeed.
However the area/maze mod still remain too powerful imo, reducing the area/maze mod size increase and increasing the base size for maps might make a high IIQ worth pursuing for maps.
Buy my stuff: http://www.pathofexile.com/forum/view-thread/77643
Ign: Mouze
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Posted by dmouze on October 23, 2012 10:45 PMAlpha Member
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Hmm, Was expecting a bit more (life line for duelist? melee?) but i guess most of the work is on .13 now which is good too.
Can't complain about almost weekly patching schedule, really :)
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade.
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Posted by ransagy on October 23, 2012 10:54 PMAlpha Member
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Just take all magic monsters away, and also no more area bonuses. Preferebly buff desync some more (or even add it as a map mod for some extra fun). And don't forget to reduce the possibility of high lvl map drops!
Ingame Name: Schleudergang
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Posted by C4ph on October 23, 2012 10:55 PM
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Can you please fix the double pick up that was introduced with the resist penalty patch? It's bothersome. Good work though.
I mentioned the 3rd-4th day that it seemed when you got a blue mob roll that there was ALOT of them. But of course changing this will make us struggle for maps again so I hope you have some sort of map buff coming because I spent all night running 60s, boredom isn't the word.
ign - Moosifer / Moosolini / MongolianFarmer / MoosiPrematureDischarge
Buy my stuff! http://www.pathofexile.com/forum/view-thread/378290
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Posted by Moosifer on October 23, 2012 11:01 PMAlpha Member
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only 2 more letters to go!
Alma 48:17
17 Yea, verily, verily I say unto you, if all men had been, and were, and ever would be, like unto Moroni, behold, the very powers of hell would have been shaken forever; yea, the devil would never have power over the hearts of the children of men.
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Posted by Moroni on October 23, 2012 11:19 PM
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