boss runing issue

This is a good idea for the game Chris. Indeed i have to admit you guys know what you are doing. Keep the good work ,my question is more or less answered. good luck
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Chris wrote:
It's looking like we have to provide monster-specific buffs to make each area as dangerous as each other area. We might vary the monster distributions in the higher difficulties so that the areas contain scary combinations of ranged and powerful melee monsters.

Changing up the monster locations is completely ok for the final difficulty. More of a Wraeclast overrun.
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Actually that's a really good idea in theory! Hope that it'll work as good as it sounds! Starting to wonder why nobody tried that before :)
What about making the locations of bosses random instead of monsters in whole Wraeclast for the last difficulty?

Pros, cons?
He who fights with monsters
might take care lest he thereby
become a monster.
I think that in the final difficulty they can program the beasts to have a leader in each pack with increased stats, who has some chance of dropping better loot. That way the players will be encouraged to purge the whole area and will be rewarded for that.
In all games I always play as a warrior, guess it's in my blood or something. For all the lonely warriors out there, unite under my banner! Let us dominate over the other classes! To arms!
I think the system that chris was talking about is good enough.
Repent! That's what i'm talking about!
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turbo4i4ka wrote:
I think that in the final difficulty they can program the beasts to have a leader in each pack with increased stats, who has some chance of dropping better loot. That way the players will be encouraged to purge the whole area and will be rewarded for that.


So like alpha males? I kind of like mini bosses it adds more variety.
Yes good sir, I enjoy slaying mythical creatures.
Yes those would be nice but i think thats natural thing. We will be seeing "special creatures" more or less like we did in diablo.
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obscenerainbow wrote:
Greetings. I would like to ask one big question. as i seen in diablo 2 only option for character to get good items is to do 'boss runs' again and again. And that makes the game rather boring then integrating.I would like to know how are game developers looking into that? to the whole "boss run" thing?


They have end game maps!

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