2h [Ground Slam / Immortal Call] Thoughts
Passive tree
Bandits Oak Main Skills Auras : Purity (ReducedMana Empower) Hatred (ReducedMana) Clarity(ReducedMana BloodMagic)? never tried Defense : ImmortalCall (IncrasedDuration) Attack : Ground Slam (MeleePhyDamage AddedFireDamage BloodMagic EnduranceOnStun ItemQuantity) Uniques Main Gear Marohi Erqi Alpha's Howl Kaom's Heart Carnage Heart Ming's Heart On other gear you need mainly : Life, Res, IIQ, IIR Stun threshold/duration is always a good add Max Elemental Resistances is crucial You need some Mana leach and one mana flask I tried to max physical damage, rush endurance charges, stun thresold, resistances and life Your main defence = Perma Stun Idk if Perma Stun work on all Boss Against Hight physical damages => immortal call Against Hight elemental damages => Endurance charges (rush 82% res) we cannot be frozen (i hate cold) This is still theory crafting I need your advices Thx ! |
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" And how exactly are you planning to do it? " Take a look on my Stun guide in sig and do not waste time and currency on reinventing the wheel. IGN @Ostropalca
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Yes its 82%. Just edited, thx ! Thx for your message and link, I dont try to reinventing your build, I post my thoughts about 2h ground slam and immortal call. So probably my title was not appropriate, I just changed it. Your build is complete and probably OP but I prefer to do my own way. |
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" " Sounds like you should make up your mind... ;) | |
" I think GS won't give you enough damage for constant endurance charges from stun. Especially against unique mobs. Be rather prepared to face them 1v1 which can be painful. And on "Monsters cannot be stunned" maps you'll have really hard time, especially when they roll Phys dmg reflect too. The only working 2h build I found was using meat shield from Domination blow. IGN @Ostropalca
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