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Thalandor wrote:
The only thing that makes me uneasy about armor is how the damage reduction is based on incoming damage, and not on monster level.

For a given area level, it makes your armor less effective against elite/rares, in that your %reduction goes down against their attacks. So not only the boss monsters hit harder, but your armor loses effectiveness! I't a double punishment. It seems to me it would be easier to balance a game by making the % damage reduction relative to monster level only.
That sound's nice, but unfortunately it makes armor a bit too similar to evasion (since evasion is sorta the same thing). I guess that change would rather fine with me, but for GGG it might not be, since armor used to be more similar to evasion and the whole point that they changed it was for more diversity between he armors.

I'm trying to think of some alternative functionality to armor, but it's pretty hard.
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