Addressing several problems
" % auras were put specifically for BM and CI. Also, saying you can't run % auras because you go BM doesn't mean anything. A lot of non-BM builds don't run and can't run % auras either cause they won't have enough mana to do anything else. This is not specific to only BM. |
![]() |
" Like I commented on Xendran's post. Saying that a marauder can't run % auras is the reason why BM is balanced is somewhat funny imo. That's practically saying "Well, atleast a maruader can't run all the auras in the game so...". What does that have to do with anything? Marauders aren't the only ones who can't run % auras. Many non BM characters can't run % auras either cause they won't have enough mana for anything else. BM's benefits greatly outweigh being able to run a few %, probably even 1 actually, % based aura. Are you saying that not being away to run 1% aura is more taxing than investing in mana? So 1 keystone for 1 passive is worse than multiple points put into int/mana passives nodes just so you can run 1% based aura? Last edited by SoujiroSeta#2390 on Oct 14, 2012, 7:36:41 PM
|
![]() |
" RT's problem isn't in how fast a mara/temp can get to it. It's the fact that in that section of the tree it doesn't present a drawback. It's 1 passive for free. They now have free points. Critting is hard to achieve in that section, so yes, RT is free. This is not the case for shadow. If a shadow doesn't crit, then they'll have to find other means to do dmg. " Even witches and shadows use mana leech. BM is free for dueslist/maruaders. Keystones should present pros and cons. This is not the same for BM, RT, and US. Their current placements have to do with this. " I agre with Burnoutbrighter that marauders are OP. They are OP because of the keystones available to them, which are free. Take resolute away, now he has to focus on accuracy. Move BM, now he has to focus on mana. Those extra points from those 2 keystones for a mere 2 passive points are used to stack more str. Now, no more. The marauder will not be as strong as he once was. I would like to see your photoshop if you still do it. |
![]() |
I also have a couple more suggestions for CI
or
Last edited by SoujiroSeta#2390 on Oct 14, 2012, 7:14:34 PM
|
![]() |
You answer yourself in the OP, really. Marauders do start with a lot of 'tanky' nodes. But he does of course suffer damage wise if you go that route.
Does he still do enough damage to kill things relatively quickly? Yes. Because very high dps isn't really needed. In the beginning every class will kill faster than the marauder. But he won't be very squishy, so he can gather larger groups before killing them, hence keeping the same pace. It's a decent balance if you ask me. The ladders and races confirm this. Currently all the classes are quite balanced in my opinion. They all have strengths and weaknesses you can build around and try to circumvent. Saying that never critting is good is just silly, seeing as crit multiplier is the best stat in the game. I never use res. tech for this specific reason. Critting is both fun, and effective. Accurancy isn't really an issue if you know what you are doing anyway. Very easy to stack without spending passives. I rarely use CI, either. Mostly because building around this keystone will be worthless in PvP. Maybe a little less with Vaal Pact, but it's still one crutch too much. As I said, I feel the starting positions in the tree are very balanced now. Both for PvE and PvP. Some playstyle might be better for you, or easier to adapt to. But it doesn't mean the others aren't viable to a skilled and knowledgeable player. "That's how you die properly, Sailor Boy.." Last edited by jawsofhana#6369 on Oct 17, 2012, 10:31:11 AM
|
![]() |
" I still don't think BM is free. I always use BM in some form, passive or gem. When I used the gems I was able to run 5-7 auras and end up with the same amount of DPS or more if I were to not have to waste a socket on the BM gem. The big kicker is I could run determination, and with it's new buff that's a huge one now. Epsi is running 12k armor with mostly ES gear from grace, determination and a high eva chest mostly. I put in my post that I do think that there should be a bigger gap between unwavering stance and IR. Also the OP suggested BM be moved to shadow and how many LR nodes are over there that they could run that build? I still stand behind it. Mara's section is just well done. RT is a little too easy but none the less, if they reworked duelist area so it wasn't a storing area for mara's to go from good to OP, I think it would balance them out more. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
![]() |