Aura swapping removal
What do you guys think about this? I totally loved the game. However, after they removed this feature after the latest patch I felt robbed when they removed this. I do really not like this change and I doubt I'll be playing any longer in the near future. I just cannot play my characters any longer nor feel I desired to play the game.
What do you guys think about this? Last edited by Wittgenstein#0994 on Sep 23, 2012, 2:39:14 PM
|
![]() |
Never used it since it felt like abusing the system and figured it'd be fixed in due time.
Game goes on as usual for me. | |
same as boof for me
|
![]() |
I think that it's great that a player now has to think of whether or not they want to have more active skills, or use skill slots for passive all-around buffs. Previously, Auras were basically free, with players loading as many onto their offset as their max mana could handle. Auras took up sockets you didn't need, skill slots you didn't have, and mana you didn't use. Now players have to actually judge how much an aura is worth to them, and playing in a party it will still be easy to get all auras up with a little bit of coordination.
I'm glad GGG chose to classify this unintended behavior as a bug and fix it, even though I was one of those people running 4 auras on my offset. |
![]() |
I never felt it was an exploit whatsoever. It felt more like a feature that was actually supported by the devs. It's just that I cannot play my fire witch due the amount of mana regen (believe it or not) and same for my marauder. Dieing with 2 hits is not fun in level 60 maps.
I can imagen there are some builds out there that are probebly abit out of hand (overpowered, however you call it). However, isn't it more reasonable to either announce this chance in advance? Even now, aura's are kinda useless and when I"ll be playing OB or release I'll probebly ignore any aura in the game and never look back to it. For example Vitality aura. As my main is a groundslam/blood magic marauder I just cannot afford using this aura, even with the reduced mana cost. My guess is just that aura's will probebly less meaningful after this chance. Just my thoughts ofcourse, just convice me otherwise :) Last edited by fgcewoud#6273 on Sep 21, 2012, 3:56:49 PM
|
![]() |
Sounds like you need to take a look at your skills now and see which one is less valuable than clarity. With 8 possible spots for it I'm sure you'll find something worth less than it. This game is still in beta, builds can and will have changes that affect them, sometimes even breaking them completely, and this is the time for those changes to happen. If you'd rather have a stable game where you can expect that builds won't be drastically changed then wait until open beta. Someone picking up the game now won't feel limited by not being able to use auras on their offset, because they will have planned their build around having to dedicate some sockets and action bar slots for auras. My suggestion, rather than a knee-jerk, hate all nerfs reaction, wipe your action bar and take off all your gems, then work on putting those gems back into gear starting with what you need most. And finally, reflect on that process and ask yourself if including auras was a meaningful choice, or just an automatic must have free buff. =)
This change was announced somewhat in advance. GGG has always stated that the behavior was not intended (aka, a bug), but they were allowing remain in the game so that they could get feedback on it and see how it affected gameplay, and maybe letting it remain permanently as a feature. As it turned out, it trivialized the choice of auras into just slapping on whatever auras were good for your class, and so they officially classified it as a bug and applied a fix. Last edited by Aplier#7659 on Sep 21, 2012, 4:04:05 PM
|
![]() |
Since weapon swap was only introduced a few patches ago, it's not a big hit imho.
The feature didn't exist before and apparently using auras on inactive weapon sets was not intentional. Of course it was nice to have just some random well socketed weapon in there to put your aura gems into, but as it was only in the game for a few weeks, it shouldn't be too difficult to adjust. CliveHowlitzer wrote:
I am now too addicted to that feeling of being kicked in the nuts when you die. |
![]() |
I thought it was pretty awesome, too bad they changed it. I wanted to make an eldritch battery char with tons of auras and radius and stuff to support the group....
Leaves are falling all around, It's time I was on my way.
Thanks to you, I'm much obliged for such a pleasant stay. But now it's time for me to go. The autumn moon lights my way. For now I smell the rain, and with it pain, and it's headed my way. |
![]() |
I never used more than aura at a time so doesnt affect me any.
R.I.P. my beloved P.o.E.
|
![]() |
My original stance was the same as boof's. I didn't want to abuse a mechanic that would eventually be removed. However, an Alpha friend of mine claims to have asked a dev about it. The dev allegedly said it should be fine - the issue is with players abusing auras by removing them from sockets after casting. He apparently said something along the lines of "as long as your gear can support it, it should be OK." I figured hearing that would mean that this was not seen as a bug and would remain, so I planned my builds accordingly. I feel a bit like I got blindsided by its removal, but I'm not too upset - this is Beta after all. ;)
|
![]() |