The Extinguisher: Cold Discharge
Build Score 4/5
Single Target Clear Capability 2/5
AoE Clear 5/5
General Survivability 4/5
Health (0/5) (CI)
Energy Shield (5/5) (CI, Gear Dependent)
Reflect Capability 4/5 (Vaal Pact)
Armor 3/5 ( IR )
Stun Capability 5/5 (US)
Group Capability 2/5
Solo Capability 4/5
PvP Capability 1/5
Hardcore Capability 4/5 (With the Right Gear)
**These are all stats I made up based on what I've experience playing this build**
I've also only tested this build for a day so there is still a lot more room for improvement in gear and knowledge. Currently the build lacks a lot of area and in the ES( mostly due to gear)
but discharge does about 8-10k cold Damage and cold snap about 2-4k .
Here is a new build! Known as the Extinguisher, that utilizes blood rage and frenzy charge for an intense burst of cold damage with discharge
» This is an endgame CI build not meant for new players this build requires thought and attention to stay alive along with constant focus on keeping the right combos going.
NORMAL DIFFICULTY: Kill all - Passive skill point- simply moar skill points, we love.
CRUEL DIFFICULTY: Kill all - Passive skill point
MERCILES DIFFUCILTY: Kraityn - Frenzy Charge
**Currently only level 75-76 Not sure what points I'll be taking next possibly heading over to Templar, or getting more % ES nodes in the middle or maybe dual curse and add in elemental weakness. Actually looking for suggestions/critique on my passive tree mostly some help near the left side of the witch tree to optimize it a bit more.
Build Basic Actions/Tactics
This build revolves around always having blood rage up, this is very important which is why Blood rage must be linked with increased duration. Obviously to start up the first monsters you kill you won't have any frenzy charges. This is where your weapon swap comes in, on your weapon swap it requires you to use quill rain. Once weapon swapped attack with frenzy(Yup sorry no leveling gems in offhand) after you get this started you can continuously blow up mobs with frostbite > Discharge, but wait there's more! See difficult enemies? Well then use frostbite freeze and do damage with a 4L / 5L cold snap with Ele proliferation. After freezing the enemies forever you then get the increased damage from using Taryn's Shiver against frozen enemies. After you can then proceed to shatter the monsters to their grave. If it any point you run out of frenzy charges simply freeze monsters with cold snap for safety then get your quill rain out get some charges then make sure you frostbite cold snap again if you want then blow em up. This is the builds weakest point, when it runs out of charges it leads to vulnerability to fast moving monsters
CORE UNIQUE ITEMS **STANDARD PRICES **
Taryn's Shiver 5L Price: 4-5 Exalted
*5L (Discharge, Conc Eff,Increased AoE, Cold Pen,Life Leech)1S (Frostbite)
Rainbow Stride 4L Price: 2-3 Exalted
*4L (Reduced Mana, Grace, Clarity,Discipline)
Perandus Signet Price: 0.25-0.5 Exalted
Dream Fragments (Perfect if Possible) Price: 2-3 Exalted
Atziris Foible Price: 0.25-0.5 Exalted
Quill Rain Price: 0.02 Exalted ( 1 Chaos )
Optional Unique Items
Rime Gaze 4L Price: 0.08-0.3 Exalted (1-3 GCP)
*4L (Cold snap, 20Q Added Cold,Increased Area,Elemental Proliferation)
Craftable/Upgradeable Items **Resists Needed After Uniques: 87L,87F,42C
Gloves(ARM/EVA or ES/EVA or ES) **HIGH ES, Resists Price: 2-4 Exalted
*4L(Level 1 Frenzy,GMP,Reduced Mana,Determination)
Belt ( Armor, Resists) Price: 2-4 Exalted
Chest (High ES Resists Price: 2-20+ Exalted
*2L ( Blood Rage, Increased Duration )
Helm(High ES / Resists) Price: 1-6 Exalted
Total Estimated Price of Gear(Not Including %QGems or Gems): 16 Exalted -50+Exalted
**Right now the build is still pretty new, I've noticed that Rime Gaze isn't completely needed therefore if you want to further optimize and upgrade your gear you can use a 5L or 6L chset coldsnap with mana leech instead of Conc Eff given by Rime Gaze.
Skill Gems In-Depth
I use almost all 20Q Gems which isn't necessary but definitely helps quite a bit
Discharge: Main skill for Damage,
Cold Penetration: Quality not needed but helps to multiply more damage
Concentrated Effect: Helps to Raise Damage Up
Increased Area: Needed to Boost the area to be able to hit more enemies
Life Leech: Extremely necessary for sustain, no Quality needed
Cold Snap: Second Skill for damage/Utility
**Although Cold Snap doesn't do as much damage it is very useful if you are running out of frenzy charges using cold snap to finish off monsters are get a little damage on them and freeze them to be able to do a bit more damage can significantly help build up frenzy charges if you don't always want to constantly weapon swap to Quill Rain.
Cold Snap Supports
Concentrated Effect allows you to add a bit more damage with cold snap but also heavily reduces your area to freeze enemies.
Mana Leech will allow you to discharge immediately after cold snapping, since cold snap can cost a lot of mana you might have to wait a second or two after casting cold snap to regenerate mana then have enough to cast discharge
Increased Area increases the amount of monsters you can freeze and hit with cold snap
Quality Added Cold increases the chance for you to freeze enemies if you don't always feel lucky...
**Every other gem is pretty much standard use or I've discussed already in Build Tactics. Also remember that you don't necessarily have to run auras for armor, if you don't want to pick up resists on gear then use purity instead of determination.
Video PVE Play of The Build
ES is low because of my current setup, chest only has 500 or so ES Rime Gaze also only provides 200 ES and gloves are armor/eva which I am working on changing. Also only level 70 with no inner force
IGN: Frodzaan if you have any more questions or suggestions and would rather message me in game, also sorry if it was a bit unorganized just wanted to get everything together to share so I threw it together pretty quick I will do my best to update this guide!