[1.2.1][v5.0] Dual Shockwave Totem - LowLife/DPS/IQ/IR/3 Auras or Life/DPS/2 Auras

"
/!\ This build is not for unexperienced players because it's an expensive build and boring to
/!\ play before lvl 50.
/!\ It's not a build for hardcore players excepted if you have all needed gears or if you like
/!\ challenges.
/!\ You will die a lot during the lvling period until reaching LowLife mode and lvl 50.
/!\ But after pain, you will have a lot of fun and a very powerful build !
/!\
/!\ You can found the CI version here if you want:
/!\ http://www.pathofexile.com/forum/view-thread/618682#p5472455


NEW !

Lowlife version


Life version:




OLD
Spoiler


This build can be played with a Templar, Witch or Scion. There are very similar but it will be probably more easy to start with a Witch.

If you want to start with a Templar: http://www.pathofexile.com/forum/view-thread/462748
If you want to start with a Scion: http://www.pathofexile.com/forum/view-thread/618682

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"
CI Based version

You will find the guide here: http://www.pathofexile.com/forum/view-thread/618682#p5472455

Scion is the optimal character for this version.


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Hello everybody :)

Today, i would like to share my last new creation.


♦♣♠ Cool story bro ♠♣♦
Spoiler

I didn't found an other thread talking about this build excepted here: http://www.pathofexile.com/forum/view-thread/439898
But i have made mine before checked this thread ;)

So, why a Templar Dual Totem ?
Because i already have a Witch Dual Spark. I'm lucky, i have a Shavrone. It's for that, i would like to use it a lot and not reserve it to only 1 character.

And why Shockwave totem ?
I love this game because you can cook your own build.
My goal was to do something new, with a skill that concidered "bad" or "very bad".
I have a full dual spark totem stuff so, why don't use it for an other character ?
It will be cheaper for me :)

I have checked all change logs history for Shockwave totem and we have this:
"
0.9.9 Shockwave Totem has been added to the game

0.9.10 Removed its critical strike chance.
Reduced its radius of effect, damage, cast speed and frequency of pulses.
Increased its mana cost.

0.9.11k Fixed the calculation of Shockwave Totem's damage.

0.9.12w Fixed a bug where Shockwave Totem could not be affected by Increased Area of Effect

0.10.0 Added 4% base critical strike chance.

0.10.4 Shockwave Totem now casts Shockwaves faster. (0,9 to 0,75 sec)

0.11.1 Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.


--> Gem added, nerfed, fixed, fixed, buffed, buffed, fixed <--

Hmmm interesting, why GGG nerf it ? I have started played PoE since 10.0 only so i don't know the first version of ST.
After reading this thread: http://www.pathofexile.com/forum/view-thread/30764/page/1
The first version was cool and useful, maybe OP but after the nerf it was crap.

I have based my reflection about that, Why GGG nerf this gem ?
The answer: There forgot something when added in the game -> LowLife + Redbeak

I have done some tests with my Witch Sparker, not optimised build and it was pretty fun to see.

->
Spoiler


How to make it viable now ?


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♦♣♠ How Shockwave Totems works ? ♠♣♦
Spoiler

1st: Shockwave totem is a spell only for casting, not for damage. That's mean increase spell damage from nodes or stuff will not work on it but cast speed nodes/stuff will.

2nd: Shockwave totem doesn't benefit of Spell critical chance/strike, don't waste some passive.

3th: There are too low nodes to increase the general critical chance, critical base is 4%, to hard and expensive to have more than 10%... no need.

4th: Shockwave totem is an AoE, all nodes increasing the area of effect will work on it.

5th: Increase the crappy damage using lowlife, dual Redbeak or Redbeak/Daresso's Courage shield.

6th: Mana regen !

7th: Cast speeeeeeedddddddd !

And... it works !


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♦♣♠ Bandits rewards ♠♣♦
Spoiler

Normal: Help Alira (+40 mana), you will think later about a +1 passive respect.
Cruel: Help Oak (+18% physical damage)
Merciless: Kill them all (+1 passive)


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♦♣♠ Passive Tree ♠♣♦


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♦♣♠ Progression ♠♣♦
Spoiler

You can play Shockwave when you reach LowLife mode with Redbeak sword. Don't play it too early, it will be crap.

Before that, you can play all skills you want but don't forgot to lvlup your gems.

In my case, i have started to play LowLife at lvl 50 in Domination.

Around Lvl 17:


Around Lvl 35:


Around Lvl 55:


Around Lvl 70:


Lvl 100:



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♦♣♠ The Goal to reach ♠♣♦
Spoiler

After many hours with this build, i know what you need to reach to play with fun.

1)
30% area of increase affect is enough, of course, more is better. but if you want to use Concentrated Effect, you will have:
43% (from 20/20 Increase Area of Effect gem) - 30% (from Concentrated Effect) = 13%
You have to take the 3 areas nodes from templar to have 33%

2)
You have to reach 2.7 attack speed. You will have more later by lvling gems.

3)
3000 DPS is good.
You will have this with lvl 18 Shockwave and later you will double it with Concentrated Effect.


End Game Stats:
DPS: 6500
Attack Speed: 2.85
Res All: 77
ES: 4000
ES/S: 200
Evasion: 37%


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♦♣♠ Gears and Requirements ♠♣♦
Spoiler

Attributs:
Strength: 151 (for Shockwave)

Dexterity: 153 (for Haste)

Intelligence: Max as you can


Redbeak:


+100% Damage when on lowlife

Eye of Chayula:


+16 to all Attributes
30% increased Rarity of Items found
Cannot be Stunned
Doesn't care about the 20% reduced maximum Life, we are LowLife.

Perandus Blazon:


+30 to all Attributes
+20% to Fire Resistance
(8-12)% increased Quantity of Items found
20% increased Flask effect duration
-2 Physical Damage taken from Attacks
Doesn't care about the (15-25)% increased Block and Stun Recovery, we can't be stunned with Eye of Chayula.

Wonderstrap:


+(5-10) to Strength
+10 to Dexterity
+(5-10) to Intelligence
+(10-16) to Maximum Energy Shield
100% Increased Rarity of Items Found when on Low Life
10% Increased Movement Speed
Every thing is good here, you must have +10 Dexterity.

Shavronne's Warpping:


Chaos cannot bypass your ES

------------------

The Shield is the most important part of this build with Redbeak/Shavronne.
There are 3 shields available for this build:

Springleaf:


+ Cheap
+ 6% life regen when on lowlife
- 24% block
- 8% res all
- Low ES

A very good option to start, you have 6% life regen it will help you to survive (but only you).

Daresso's Courage:


+ Cheap
+ 20% damage,
+ up to 32% block
+ 120% Speel block when on lowlife
- 10/20% res all
- No ES

You want more damage ?
This is the best option.

Prism Gardian:


+ 49% res all
+ 1 for auras gems on this item
+ Blood Magic
+ 25% reduced mana reserved
+ 48 ES
+ 20/30 Dex
- 24% block
- Expensive

You want 7 auras ? Fuck Yeah !
This is the shield i currently use because i have enough DPS. I love it.

------------------

You can also use an other shield with more ES/Res all.

Dual Redbeak is good for DPS but you will sacrifice your survivability.

Aurseize glove is good for IR but there is no ES. Good to use with Andvarius ring.



Rainbowstride is good but you will have issue with dexterity.



The Magnate belt is good for DPS but in this case, you have to take 1 more +30 Dex node.



------------------

Helmet:
There is no unique helmet for this build, not yet ;)

Chitus' Apex / Geofri's Crest / Honourhome are a good option to start.

But the best is: ES, +2 minions, IR and res you need.

------------------

Rings:
Many options here depending of what you need/want.

Andvarius, good for IIR but you must counter the -20 res all.



Le Heup of All, good option for DPS, attributs, res all and IR.



Lori's Lantern, res all, run speed, reduce damage taken with unlucky, chaos res.



Perandus Signet, Shockwave consummes a lot of mana, you need a lot of mana regen. Very good option to start.




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♦♣♠ Gems and links ♠♣♦
Spoiler

Body:
Shockwave Totem
Add Fire Damage
Faster Casting
Increase Area of Effect
Concentrated Effect
Culling Strike or item Rarity or Item Quantity

Helmet:
Raise Zombie
Minion Life
Minion Speed
Minion and Totem Elemental Resistance

Without Prims Gardian:
Boots:
Reduced Mana
Clarity
Discipline
Haste

Glove:
Reduced Mana
Blood Magic
Hatred
Purity

Weapon 1:
Bear Trap
Add Fire Damage
Culling Strike

Weapon 2/Shield:
Elemental Weakness
Faster Casting
Reduced Mana or Increase Area of Effect

With Prims Gardian:
Boots:
Reduced Mana
Clarity
Hatred
Vitality

Glove:
Bear Trap
Add Fire Damage
Culling Strike
Elemental Weakness

Weapon 1:
Blood Magic
Reduced Mana
Purity

Prims Gardian:
Determination or Grace
Haste
Discipline


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♦♣♠ How to run 7 auras ? ♠♣♦
Spoiler

To run 7 Auras or more, you need Prism Gardian/41% reduced mana reserved nodes and lvl18 Blood Magic/Reduced Mana gems.

You must have 3x 60% auras on Prism Gardian, then 1x 40% auras with Blood Magic and Reduced mana.

The 7 auras are:
On life:
Prism Guardian: Determination or Grace/Haste/Discipline
Weapon: Purity

On Mana:
Boots: Vitality/Clarity/Hatred


Without Prism Gardian, you will be able to run 5 auras:
On life:
Glove: Haste/Discipline/Clarity

On Mana:
Boots: Hatred/Purity


You can also run 8 auras removing Grace and purity to add all 3 separate purity but you have to do some sacrifice.

Me i prefer the 7 auras setup, Grace is very useful.


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♦♣♠ Flasks ♠♣♦
Spoiler



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♦♣♠ My Old Build (Not supported anymore) ♠♣♦:
Spoiler
This build was my quick update for 1.0.0.
It works fine but the new one is clearly better.

Passive Tree:

Gears:
Redbeak
Springleaf or Daresso's Courage
Eye of Chayula
Perandus Blazon
Wonderstrap
Shavronne's Warpping

6L Shavronne's Warpping with:
Shockwave totem
Faster casting
Add fire damage
Culling strike
Concentrated effect
Increase area of effect

3L Weapon or shield:
Blood magic
Reduce mana
Hatred

3L Weapon or shield:
Elemental weakness
Reduce mana
Faster casting

4L Glove or Boots:
Reduce mana
Discipline
Clarity
Portal

4L Glove or Boots:
Bear trap
Add fire damage
Culling strike
Portal

4L Helmet:
Raise zombie
Minion life
Minion speed
Minion and totem elemental resistance


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♦♣♠ Video gameplay ♠♣♦
Spoiler

"
/!\ All videos have been made with the first release of the built, before 1.0.0. They don't reflect the full potential of the build because the build have been clearly improved after 1.0.0 /!\


Oak lvl 64: http://www.youtube.com/watch?v=S2GOjFda2bY&feature=youtube_gdata_player
Dock lvl 72: http://youtu.be/6HU4YwIO6i0
Piety run (Solo) lvl 74 (Don't pay attention to the skip frame, i'm playing with Wine on Mac): http://www.youtube.com/watch?v=8BYBauDC8f4&feature=youtube_gdata_player
Piety run (Duo) lvl 74 (my friend has recorded the video for me): http://www.dailymotion.com/video/x11v7no_piety-run-avec-un-dual-shokwave-totems_videogames#.UeGhQlO3Zlp





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Thank you for reading this thread, i hope you will enjoy this build and help me and the community to improve it :)

I will update this thread periodically ;)

Note: I'm french, English is not my native language ;) i hope you will understand what i have writen :p

"
Logs history
Spoiler
v1:
Initial release

v1.1:
Build updated, vitality added !

v1.2:
Build updated, 2 free nodes !
Some changes to match with the new passives tree.
Bear Trap integration, amazing DPS !
Flasks added
Progression guide added
Gems updated
Stats updated

v1.3:
New gems setup for better performance !
Stats updated
More mana with Alpha's Howl tips added

v1.4:
Life based build added ! (theory crafting)

v1.5:
New Tips added to have 3 nodes free !

v2.0:
Build reworked because Malachai and Covenant will not work in a near futur and are currently annoying to use with patch 0.11.4: http://www.pathofexile.com/forum/view-thread/504563/page/1#p4479905
Vitality and Purity removed
Progression fixed and updated
Passive tree updated
Gems updated
Stuffs updated
Life build removed
Some categories have been simplified

v3.0:
New passive tree is out !


+Same DPS as before !
+More cast speed !
+More ES !
+1% ES regen !

-12% less area of effect
-1 less aura (Hatred)
-Less shield block
-Bear trap is now use less

v3.1:
akaflux's variation added for max IIQ/IIR

v3.2:
First part updated

v4.0:
Thread completly updated for 1.0.1

v4.1:
CI version added

v4.2:
5 Auras on CI version enabled.
Spoiler




"
Thanks to the community to improve the build !
sdx: Passive tree improvement
Demental: Bear Trap integration
akaflux: new build for 1.0.0c
Last edited by KikitheKing on Sep 4, 2014, 4:35:54 PM
Because this build can also be played with a witch, i duplicate my thread in the witch part.

Witch seems a little more appreciate than Templar ;) (2800 thread vs 4800)

Original thread is here: http://www.pathofexile.com/forum/view-thread/462748
You will find my progression and improvement.

Enjoy
Last edited by KikitheKing on Aug 7, 2013, 12:36:42 PM
v2.0:
Build reworked because Malachai and Covenant will not work in a near futur and are currently annoying to use with patch 0.11.4: http://www.pathofexile.com/forum/view-thread/504563/page/1#p4479905
Vitality and Purity removed
Progression fixed and updated
Passive tree updated
Gems updated
Stuffs updated
Life build removed
Some categories have been simplified
Build updated and ready for 1.0.0 :)
wouldnt it better going for the other totem passives near sharper, instead heading to path of savants?
why not use that unique prism shield with blood magic built in so you can run more auras, have more resists, and switch to andies? (which add dex btw)

also, would wrath or anger auras affect your totem damage?

I'm guessing the elemental damage nodes are for the added fire damage and the hatred aura.

So you are saying a node that adds spell damage + area of effect radius, the totem does not get the damage boost, just the area of effect?

But if node says area damage, the totem gets the dps boost?

how does this build do solo in scepter of god and also in map groups 70+ ?

Does this build have more dps than sporker now?

thanks for the build, i might try it out after some more research.
IGN: First_Sword_of_Bravos
Last edited by Badfish_07 on Oct 29, 2013, 5:31:44 AM
"
Badfish_07 wrote:
why not use that unique prism shield with blood magic built in so you can run more auras, have more resists, and switch to andies? (which add dex btw)
Why not, but what sort of auras you want to add ? i see only Vitality but it's useless because you have 6% life regen with springleaf.

also, would wrath or anger auras affect your totem damage?
Doesn't work with Shockwave totems.

I'm guessing the elemental damage nodes are for the added fire damage and the hatred aura.

So you are saying a node that adds spell damage + area of effect radius, the totem does not get the damage boost, just the area of effect?
Elemental damage, cast speed, area of effect and damage for area work with Shockwave. Spell damage doesn't.

But if node says area damage, the totem gets the dps boost?
Yes.

how does this build do solo in scepter of god and also in map groups 70+ ?
Not tested yet in scepter of god but it should work very well.
I'm currently running it in Domination but i'm only lvl 33 at this time.


Does this build have more dps than sporker now?
Depending of gears you have with sporker but shockwave is clearly a big challenger, more now until the sporker nerf.

thanks for the build, i might try it out after some more research.


I will update the whole first page when i will have correctly tested the last build with max auras boost.
Last edited by KikitheKing on Oct 29, 2013, 8:22:57 AM
This seems like a pretty interesting build, but I think you need to take a look at your links in the progression part. I don't know if it's just me who's failing, but I seem to get a broken build every time
"
Eenis_Pnvy wrote:
This seems like a pretty interesting build, but I think you need to take a look at your links in the progression part. I don't know if it's just me who's failing, but I seem to get a broken build every time
Yes, all links are broken excepted the first 2 in 1.0.0 part.

I need to take time to do a real update.
Looking forward to it, seems like a pretty cool idea. Plus I kinda miss my sporker :(

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