Time to Rethink IIR/IIQ?

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ampdecay wrote:
I never bother with IIQ or IIR, never have, never will.

If I get it on a good item thats cool, but I'd rather have other stats that help me kill monsters faster.

That's my playstyle so I feel this doesn't affect me.



Same for me.

I agree with OP, but I don't like most of the ideas suggested to keep IIQ/IIR in the game. The flask idea is the most consistent one. A bonus for not dying could be nice, but they should remove the current death penalty at the same time.
Build of the week #2 : http://tinyurl.com/ce75gf4
Last edited by zriL#4590 on Sep 2, 2012, 3:49:39 PM
i agree that I think iir/iiq is weighed a little bit too heavily as of now, i pretty much cant find a map now without stacking items with it in the pyramids
Have one character for IIQs

And other characters for other things

Thats my plan
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MuShMaN wrote:
Have one character for IIQs

And other characters for other things

Thats my plan


And stop playing every character but your IIQ character in the end-game.

Regardless, these systems all change in a few days! Looking forward to seeing map drop rates fixed by only zone quant.
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I don't have alpha access, that was a LONG time ago.

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