block chance with Staff/Two handers

Am I missing something or did they just forget about supporting Block chance with staves? They put it in the game, but I can't get my block chance above 27% which is useless. What happened GGG? Why do you tease meh with unique build ideas??
http://1.bp.blogspot.com/-l6FT-CejS6U/UCP0pkxOIeI/AAAAAAAAHSs/PSTjnPU_1iE/s1600/angry-old-man-meme-trolling.jpg
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CajunKinoodle wrote:
Am I missing something or did they just forget about supporting Block chance with staves? They put it in the game, but I can't get my block chance above 27% which is useless. What happened GGG? Why do you tease meh with unique build ideas??


There are Staves which give 18% block chance. There are also nodes near the templar tree which give another 19%. So that totals to 37% base block chance. Or 31% with the normal 12% staves.

here are the nodes

Don't forget you can use bringer of rain or the anvil to increase your block chance further. (25% extra, which makes 62% max). Bringer of rain is really good with staves because you can still get a 6L on your staff.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Jul 20, 2013, 7:43:20 PM
Well logically thinking staves are really slow weapons and dont cover much area to block compared to a shield which is more flexible and covers a wide area.
.-. .. -.- ..- -.- .-.. .- -.-- - --- -.
Because you're using a two-hander, which has alot more dmg potential than a 1-hander (a top staff can get like 450-500 dps), so being able to outdamage AND outdefend 1-hander/dualwield would not be fair.
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elf_01 wrote:
Because you're using a two-hander, which has alot more dmg potential than a 1-hander (a top staff can get like 450-500 dps), so being able to outdamage AND outdefend 1-hander/dualwield would not be fair.

This is so beautiful about the staves block notes.
They are always combined with some damage notes.
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dudiobugtron wrote:
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CajunKinoodle wrote:
Am I missing something or did they just forget about supporting Block chance with staves? They put it in the game, but I can't get my block chance above 27% which is useless. What happened GGG? Why do you tease meh with unique build ideas??


There are Staves which give 18% block chance. There are also nodes near the templar tree which give another 19%. So that totals to 37% base block chance. Or 31% with the normal 12% staves.

here are the nodes

Don't forget you can use bringer of rain or the anvil to increase your block chance further. (25% extra, which makes 62% max). Bringer of rain is really good with staves because you can still get a 6L on your staff.


block chance on items is multiplicative. That means its 19% passive x .25 w/BoR and Anvil which gives you 4.75 extra block chance. That's 25% block chance with staves. Now, unless they treated staves differently than shield block chance (the modifier) it would actually be 19% x .43 which is 8.17 additional block chance. That's 27% block chance with staves.


Assuming the staff block chance modifier is additive though... you still don't get close enough to max block to support block chance with staves. Here is the result for additive modifier on staves.

19+18=37*.25=9.25

This turns out to be 46% block chance. That's only slightly above the half way mark of the cap.

Still not enough. Either I am missing some more nodes or they didn't really pay much attention to staff block chance.

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Completed 1 Challengeelf_01 wrote:
Because you're using a two-hander, which has alot more dmg potential than a 1-hander (a top staff can get like 450-500 dps), so being able to outdamage AND outdefend 1-hander/dualwield would not be fair.

This is so beautiful about the staves block notes.
They are always combined with some damage notes.


This isn't true. you are actually sacrificing a lot of damage going for staff block nodes. They aren't exactly in desirably easy places to go. That being said, one handed + Shield can get to a ridiculous amount of damage, but no one really uses staves. In other words it wouldn't out damage and out defend sword and board but actually be on par at the most if they supported it correctly.
http://1.bp.blogspot.com/-l6FT-CejS6U/UCP0pkxOIeI/AAAAAAAAHSs/PSTjnPU_1iE/s1600/angry-old-man-meme-trolling.jpg
All the staff block nodes are in clusters with Staff physical dps nodes, and are pretty close to the main templar start, so you're only sacrificing dps to get them if you are using an elemental or spell staff build. (Elemental staff builds are pretty bad though compared to other, faster weapons.)

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CajunKinoodle wrote:
block chance on items is multiplicative. That means its 19% passive x .25 w/BoR and Anvil which gives you 4.75 extra block chance.

Nope. Mark has confirmed that you add the block chance from bringer of rain on to your normal block chance, and that block chance on staves is the same as from shields or any other item.
http://www.pathofexile.com/forum/view-thread/463243/page/1#p4097624
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Jul 20, 2013, 8:21:30 PM
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CajunKinoodle wrote:
This turns out to be 46% block chance. That's only slightly above the half way mark of the cap.

And a whole bunch more than any other two-hander.
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dudiobugtron wrote:
All the staff block nodes are in clusters with Staff physical dps nodes, and are pretty close to the main templar start, so you're only sacrificing dps to get them if you are using an elemental or spell staff build. (Elemental staff builds are pretty bad though compared to other, faster weapons.)

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CajunKinoodle wrote:
block chance on items is multiplicative. That means its 19% passive x .25 w/BoR and Anvil which gives you 4.75 extra block chance.

Nope. Mark has confirmed that you add the block chance from bringer of rain on to your normal block chance, and that block chance on staves is the same as from shields or any other item.
http://www.pathofexile.com/forum/view-thread/463243/page/1#p4097624


OMG I love you long time! This changes everything. That would give me enough block chance to actually make it worth while. As far as staff block nodes though, they are cleverly in between a couple less desirable nodes like staff accuracy and stun duration.

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And a whole bunch more than any other two-hander.


It is strange that two handers are left out even though a staff benefits from 2 handed damage nodes and is classified as such. I guess they could just switch staff block chance to two handed block chance.
http://1.bp.blogspot.com/-l6FT-CejS6U/UCP0pkxOIeI/AAAAAAAAHSs/PSTjnPU_1iE/s1600/angry-old-man-meme-trolling.jpg
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CajunKinoodle wrote:
It is strange that two handers are left out even though a staff benefits from 2 handed damage nodes and is classified as such. I guess they could just switch staff block chance to two handed block chance.
Thus homogenising the game. I'd hope they'd find other ways to improve the other two-handed weapons if that's deemed necessary.

Really, if you block with shields, and you block dual-wielding, and you block with all two-handers...block becomes a fairly boring addition to the system, almost analogous to simple life nodes.
Last edited by GusTheCrocodile#5954 on Jul 20, 2013, 10:20:09 PM

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