Ogg and Texture Exceptions
|
Several errors have occurred that I have:
Exception "Audio/Sound Effects/Ambient/Waterfalls_Fires/Fire_Small_1.loop.ogg" and Exception "Art/Textures/Interface/LoadingAct1.png":In source code file: Resource\TextureResource.cpp at line 91, Processing file: Art/Textures/Interface/LoadingAct1.png Error: E_OUTOFMEMORY Description: Ran out of memory These exceptions have appeared under different circumstances, need to click on OK to post 3-5 times closed, then game closes with the message "client.exe made a error" and options "To close the application" etc. system Win7 32 bit Comp: Pentium(R) Dual-CoreCPU E5300@2.60Hz 2.60GHz Ram 3GB GeForce GT 220 (1GB) Driver Version 266.58 Last edited by kerrub#1477 on Aug 15, 2012, 7:02:56 AM
|
|
|
Key in these error messages is the description; Ran out of Memory. It's a known issue with 32-bit systems at the moment. Disabling sound (-nosound launch command) can reduce the frequency, but will not stop it entirely. It also kills your sound of course.
|
|
|
I see...
1 more: Exception bad allocation appeared after install new video drivers (301.42) during the boot process of transition from the Church Dungeon to Fellshrine Ruins By the way, most often, it happens all the errors in the transitions between locations ... Last edited by kerrub#1477 on Aug 15, 2012, 9:12:05 AM
|
|
|
I had a exception, too.
"Audio/Sound Effects/MonsterSounds/Statue/Spawner/Break_06.ogg": Decoded no data Yo Way Yo - Home Va Ray - Yo Way Ra - Jerhume Brunnen G
|
|
|
I get this all the time (the one with ogg files). It happens when going from one instances to another. Restarting the game client solves this.
"Unable to create buffer" I'm using Creative SB Extreme Music. My RAM is 8GB and 23% of it is used when client crashes. Last edited by lopez1de#1119 on May 1, 2013, 3:48:28 AM
|
|
|
I am getting errors like
"Audio/Sound Effects/MonsterSounds/Necromancer/Vocal_AOE_01.ogg": Decoded no data whenever changing maps, like from marketplace to the catacombs. |
|
























