0.9.11g Patch Notes

Version 0.9.11g
  • Added 13 new Unique items, including four designed by our diamond supporters. Note that the "Extra Gore" mod used on two of them does not have the final visual effect yet.
  • Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare.
  • The drop rates of Unique items are no longer proportional to their item type. A common Unique ring is now as likely to drop as a common Unique weapon.
  • Added a coloured border around the hovers of Map items when they're on the ground so that the are easier to notice.
  • Fixed a bug where Elemental Proliferation would not work with Freeze Mine.
  • The Arrow Dodging keystone passive now works against many monsters it should have worked against before.
  • Fixed a problem where players would get the Phase Acrobatics keystone passive bonus early (when they allocated the Acrobatics keystone passive).
  • Fixed a bug where the Strand map would always fail to generate with the Increased size mod (the map item itself wasn't consumed).
  • Prevented Phase Run from being used on a Totem.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Aezurr wrote:
"Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare."


Does this mean we're going to see even MORE of holy chainmail? As it is, it already seems to be the most common unique item in the game, for some reason.

It's literally like "Aw yeah! I got a uniqu-- wait.." everytime you see it.



That armour is now as likely to drop as any other common unique. We fixed the behaviour that made it drop so much more frequently.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Phase run on a totem crashed. We could have fixed that, but honestly, it was completely useless for a totem to use it so we just turned it off.

The totem has zero run speed so increasing it wasn't really doing a lot. It also has no other attacks when using phase run, so it's not like it got the damage bonus either.
Path of Exile II - Game Director
"
Kabraxis wrote:
is this patch online? My client dont download anything...


Not yet, it will be deployed momentarily.
Path of Exile II - Game Director
"
By the way, happy to see the patch notes getting their own subforum, and the ladder events too!! that'll make things a bit easier!


Yep! Just moving them over now.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
muccmaster wrote:
When are we going to get a fix for the crashing after 30+ minutes of gameplay?


We're working on stability fixes as a high priority.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!

Report Forum Post

Report Account:

Report Type

Additional Info