steady hands
what is cast interruption hows it happen and is steady hands worth it?
IGN- Isiander
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Cast interruption is when enemies can effect your use of a spell or spells when they attack you. For example if you used fireball and got it hit it would effect your cast of fireball.
Usually though you'll be kiting away and at a safe distance from a group so there really is no need for it. It may be useful for pvp once they start building on pvp and it gets more competitive, otherwise I don't really see many enemies getting up close to you if you're a ranged build and playing it right. IGN:
Standard: Draegleic, Avalanchius, Volcanicuus, Aegisdawn, Voidmyth. Hardcore (Still Alive): Elementux, IWantDualStrike Current Main (Scourge): TalesOfMight, 91 Ground Slam Chieften |
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" Cast interruption is when a monster attacks you and it causes you to stop casting. If you hover over a skill, it has a cast time, this number is effectively how fast you cast. So on my freezing pulse character, I have 0.37 cast time. This means that I can use it almost 3 times a second. If a monster got a hit off on me, there is a chance that I will be stopped from casting my freezing pulse for that one time. So having Steady Hands will allow you to stop from be interrupted when casting a spell. It's very simple. I personally don't use it as I have such a high cast speed and it wouldn't make that much of a difference. But if you are using a spell that has a much slower cast speed, then it might be more useful to you then. IGN: SelocYnnad
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I'm still not clear exactly what Steady Hands does, as it doesn't specifically mention any mechanic. The current description is "25% chance to Avoid Interruption while Casting". Is Interruption an outdated term for Stun? If so it should probably be changed to be consistent with the terminology of other passives and skills. (Heart of Oak)
Also, is "casting" for spells only, or does it affect attacks? |
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