Crit Damage Questions
I've been checking out the Passive Skill Tree and I noticed that it seems possible to get +55% crit chance with spells. Combined with +crit damage multipler skills you'll be doing +50% damage on half of your spells.
Does this seem particularly high for anybody? Having not played the beta I don't know if this is balanced or not. Just wanted some knowledge on the matter. |
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It's a multiplier to the base chance, not additive to it.
So, if you normally crit on (say) 1 hit in 20, or 5% of the time, +50% increased critical strike chance will bring you up to 1.5 in 20, or 7.5%. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" | |
" That +55% crit chance for spells means that your chance for a crit is 55% higer than the unmodified spell crit chance (which depends on the spell - e.g. you have a spell with 5% base crit chance - with those modifiers you have roughly 7,5% crit chance) EDIT: in was a bit slow, Skivverus was faste :) Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) Last edited by Sony_Black on Jul 31, 2012, 4:06:43 PM
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i dont do good an math but there are some other treads that can tell better how this works. but form what i understand your not getting a whole % form these passives its more like 1% = 0.5% or something along those lines. like i said there are some forum treads that can give u a better understanding on how this works.
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% in this game are generally confusing, both in the passive tree and on items.
maybe especially on items. +53% armour means that piece has 53% more than its "white" version not that it will increase your total armour on your char sheet by 53%. buuuuuut, when the item says 1-5 fire dmg, then it applies that fire dmg to both your weapons even if the affix was on your belt? needed -- some way to distinguish between affixes that affect only that item vs affixes that affect your whole character sheet.. I mean, other than just knowing from experience (like most here do) or swapping the pieces back and forth and watching the char sheet. Then, in the passive skill tree, I can't even splain the %'s there -- I just avoid them when possible. | |
" They do try to make these things as clear as possible, but they also try to make them concise (good items should not induce the tl;dr effect). A good rule of thumb here is "if the item's base stats match the mod, the mod affects the item; if not, it affects the character." I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |