Melee Splash Now Viable in Builds?

Patch 0.11.b

Melee Splash Damage Radius Increased by 17%
it has always been viable since it applies on hit effects like the explosion from infernal blow

if you took increased area effects and especially the arena master mayor node in the duelist area it was very good

also for example Life gain on hit combined with heavy strike and splash is remarkably good since the life gain on hits gets that juicy 150% efficiency modifier.
have that 3 linked and you can go total manmode (when there is no freezes/lag/desync)

this 17% increase is just cream on top of a delicious cake
Was already pretty viable before.
Unarmed for life! (although I do like maces too recently)
I was using it on a few builds post patch already...
Melee splash + Infernal blow/heavy strike is one of my favorite melee combos.
Do the Templar AoE nodes affect Melee Splash? I'd really like to know if someone has confirmed if it does.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Yes they do. So does concentrated effect.

Report Forum Post

Report Account:

Report Type

Additional Info