Fluid combat controls

"
ongZ wrote:
The only thing that annoys me is, when I kill a crab, and it loses its shell. Then I have to reclick on that monster, and there is even a little delay before I can click it. That's a little annoying.


definitely. once i kill a crab's shell, i sigh, look away, pet my dog, get up and get a drink, and then check if the inner crab is clickable yet.
i dont kill crabs anymore...

if they are within range of my AOE attacks, fine.
otherwise i ignore them.
bugs me too much.

i would like an "Option" to set that holding down the mouse automaticly targets the next mob closest to (or better, under) the cursor.

before the latest patches the char would just stand and do nothing after a kill, now it resumes to walk after the kill (like that) - best imo would be IF you click&hold on an enemy in meelerange and it dies, resume walking OR if the mouse if over another enemy, kill that, then resume walking.

personaly im not a fan of "keep your mouse button pressed for an hour" gameplay, a hotkey toggle (permanent +mousedown) where you click once and the char moves and attacks by itself, following the mouse cursor, would take some pressure of the index finger.


optional.
with a toggle.
hotkeyed.
Last edited by Barkay#2357 on Jul 26, 2012, 10:31:28 AM
"
Barkay wrote:
best imo would be IF you click&hold on an enemy in meelerange and it dies, resume walking OR if the mouse if over another enemy, kill that, then resume walking.
Yeah, that's what I meant originally actually. Would really add to the fluidity. :)

Report Forum Post

Report Account:

Report Type

Additional Info