On the deprecation of Bestiary as a core mechanic

I think it goes without saying that most of the community likes what Bestiary has to offer in terms of craft utility. However, Bestiary itself continues to exacerbate problems with the game that are not present with other mechanics. This post will go into these at some length.

1. Botting/Multiboxing, despite the nerf, there are still people who run large bot nets to farm Kirac bestiary. This is hopefully more apparent to people with trade, as loading into a shop with 864 vivid vultures below market price is decisively not human. These crafts could easily be folded into another part of the game like the graft tree which has it's own issues in invalidating other crafting methods with regards to rare items, but none of the multiplayer duping aspects of Bestiary.

2. Trading improvements have rendered the "rare beast" a relic of the past. No one wants to buy these beasts 1 at a time for 3000g/piece, and so everyone still continues, and will continue to use TFT as the means of trading for them as a result.

3. Bestiary in maps while providing a challenge early on that usually isn't worth the player's time, can also just waste the player's time when waiting for Einhar to throw the net still when the player is much more powerful and doesn't want to run the mechanic. There is no way to block it, and it's just a potential lag generator when it spawns with allies cannot die and the player is using a skill like Kinetic Blast.

4. The User Interface for Bestiary is archaic. That it's attached to H is in itself a bad design choice, but the folder tabs prioritize style over substance in providing utility for sorting and sealing beasts while now free is still a tedious task for people who actually farm the mechanic.

Everything Bestiary provides should be folded into the core game either through current mechanics or future ones and then Einhar should go hang out with Zana on the distant shores forever.
Undisputed best alpha tester since Awakening beta.
Last bumped on Nov 10, 2025, 9:37:27 AM
Rude, but ok...
Trvke

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