Graft and Tree took over game

First of all I am probably gonna cry if this will be changed. Still tho it doesn't feel right.

Graft - so powerful abilities that my own build can be just about anything, my grafts will evaporate monsters anyway, it feels like I play Graft and not my build
- some of my guild mates mention they would prefer more stats boosting their own build over the Graft skill damage itself carrying everything, I think this might be good fix

Tree - why would I bother engage with any other crafting mechanic when I get extremely successful and simple craft from the tree for every gear slot
- possible fix could be something like this: Tree still awesome but you have to lock in whether you craft unique, general items, currency, or misc or something along those lines. That way you still can craft awesome items just not all of them for every slot and such

Last bumped on Nov 7, 2025, 1:24:37 PM
You're absolutely right, how can it be that the Blood Tree prints endgame items without any difficulty, even in yellow maps? You can even build a separate tree for each Womb because reskilling is free. How could GGG make such a mistake?

This means that PoE has reached critical Diablo standards, where everyone gets their endgame items for free on day 2.

Where's the long-term motivation? (Not to mention the ridiculous challenges in this league.)

It's no longer necessary to invest in a league mechanic like Expedition in the Atlas Tree, where you accumulate currency over time to craft items with Rog in the midgame. Back then, you were still happy about a good endgame item.

You no longer need to pick up bases from the ground, which you can then craft with Alteration for the Recombinator. That saves me stash tabs and I don't need to farm gold anymore.

Even in the Trade League, why farm currency at all when it negates the value of endgame items?

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