3.27.0b Hotfix 2

Loot ?
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alexsteh#1196 wrote:
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The loot is fine. Sorry that so many people believe they need to be spoon-fed divines. Loot was out of control and needed to be reigned back in.

Rue is a cat.


Loot is fine? Do a map in PoE 2, you'll prob get like 2x the amount of loot


Yeah, loot is fine. I have made 250d and I started 24 hrs, after league start and I am not HO warrior. I know that many people are hurt cuz they need to use a bit of brain, and divines arent showering. But that is qctually good. Also not everyone need to plays the "one OP" startegy like hordes or alva last league. ;)
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sirgog#5608 wrote:
Loot is the same as Settlers except for the top couple thousand players . If it was as bad as the Reddit people claim, day 1 everyone would have been saying "I'm out of alchs halp". That didn't happen. At all.

Loot is bad because async is making monster drops worthless, so that Void Battery that made a divine 'tink' noise this time last league was just a few chaos and your filter didn't scream about it. That 4th Vow that 'tinked' in Settlers isn't on your filter at all now. The Veritania map that might have tinked or at least been a Fortunate tier drop is now... a few chaos.

Even if we had the 50% more multiplier to loot of a merc still, people would be complaining because their loot would be worthless even though it's dropping.


Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


Yeah, the poeple complain cuz they dont loot miror every 10 and lock every 3rd map ;)
loot please
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sirgog#5608 wrote:
Loot is the same as Settlers except for the top couple thousand players . If it was as bad as the Reddit people claim, day 1 everyone would have been saying "I'm out of alchs halp". That didn't happen. At all.

Loot is bad because async is making monster drops worthless, so that Void Battery that made a divine 'tink' noise this time last league was just a few chaos and your filter didn't scream about it. That 4th Vow that 'tinked' in Settlers isn't on your filter at all now. The Veritania map that might have tinked or at least been a Fortunate tier drop is now... a few chaos.

Even if we had the 50% more multiplier to loot of a merc still, people would be complaining because their loot would be worthless even though it's dropping.


Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


Yeah, the poeple complain cuz they dont loot miror every 10 and lock every 3rd map ;)


Waiting for proof from pilfering NeVPadlu
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The loot is fine. Sorry that so many people believe they need to be spoon-fed divines. Loot was out of control and needed to be reigned back in.

Rue is a cat.


The problem not being seen is that there's basically nothing to use your loot for, the end game has been capped at a much much lower place in progression. Yeah you can get there pretty easily into the endgame with some budget league starter, but what is the purpose? There's nothing there when you get there. Everything at the end game is so easy and the baseline gear is so high that there's no meaning in playing the game and progression has been fundamentally broken like how it is in poe2 at the current time. It's very easy to get good gear in poe2 and nothing to do with it just like here.

The problem appears when they removed loot from what they removed it from. They heavily reduced the profit of t17s, practically removed rogue exiles alva and removed abyss, and reduced the map modifier effect nodes. That super hard endgame that was profitable doesn't exist anymore and you do the next most profitable thing, which is still profitable, but it is easy and so there's no incentive to play the game.


Meanwhile it's day 5 and fubgun has 2 mirrors. Loot is fine.

when any work will be done? This league has so many problems which isnt fixed:

t17 is dead
0 loot
Why the chance for Wombgift isnt 100% at the end of the breach and overall there is no loot at the end of the breach


I love poe 1 but this league looks like you're trying to convert it to poe 2 and this is absolutely terrible
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dkp#0523 wrote:
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The loot is fine. Sorry that so many people believe they need to be spoon-fed divines. Loot was out of control and needed to be reigned back in.

Rue is a cat.


The problem not being seen is that there's basically nothing to use your loot for, the end game has been capped at a much much lower place in progression. Yeah you can get there pretty easily into the endgame with some budget league starter, but what is the purpose? There's nothing there when you get there. Everything at the end game is so easy and the baseline gear is so high that there's no meaning in playing the game and progression has been fundamentally broken like how it is in poe2 at the current time. It's very easy to get good gear in poe2 and nothing to do with it just like here.

The problem appears when they removed loot from what they removed it from. They heavily reduced the profit of t17s, practically removed rogue exiles alva and removed abyss, and reduced the map modifier effect nodes. That super hard endgame that was profitable doesn't exist anymore and you do the next most profitable thing, which is still profitable, but it is easy and so there's no incentive to play the game.


Meanwhile it's day 5 and fubgun has 2 mirrors. Loot is fine.


This mean nothing. 99% of all players haven't dropped it for thousands of hours of playing. Even in Affliction with MF which was fun to play mirrors were hard to get. Also, he is a streamer with actors who buy his overpriced items, so comparison is wrong.
Should the game be balanced around 0.01% of players like fubgun or around 99.99%?
Making this game for the 1% is the biggest problem with this game. The eco means nothing means when people can "donate" hundreds of divs to any streamer, and then loot is balanced around them.
loot?

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