Monsters should not be able to damage Ailith until 2-3 seconds after their first hit
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First of all, this is the most frustrating bullshit you guys ever designed for this game... Are DoT short range/melee builds simply not allowed?
Monsters should never deal damage immediately. Even with the upcoming ''fix''. just putting a CD on how frequently she can get damaged at once won't solve the issue throughout 24 waves. it'll always be RNG based on the type of monsters you get. If Charging omega fast monsters spawn every other wave, she's still gonna die, even taking a single bash (considering the update) unless you get Heals to spawn which is another RNG layer This entire thing should serve as a huge feedback on how to NEVER design something like this in the future. Blight is fair, you plan your towers. monsters don't immediately rush to pump with zero player control over it. If you guys don't come with a proper solution on top of what is announced it's still gonna be an RNG mechanic and not for every build Rerrolling to fit a league mechanic is stupid, and it's not even a fun mechanic to give any motivation on top of it. overall great patch. but depending on what else comes with the upcoming update it's a big skip for me 100% Last edited by khuzvhan#0406 on Nov 4, 2025, 6:09:55 PM Last bumped on Nov 4, 2025, 7:46:55 PM
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GGG is aware of the issue and are planning on fixing it.
https://www.pathofexile.com/forum/view-thread/3872574 PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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