Breach is fun, but deleting my intentional farm mobs is frustrating

As the title says, I actually genuinely love the breach stuff. Some work on how speedy things are etc. protect Ailith feels a bit memy, so few mobs come I just afk and watch something else on my second monitor while its going on.

My only pain point is that if Im farming boxes, or any other targeted farm getting hive or protect ailith breach feels awful, completely and utterly ruining my mood. I paid for scarabs to farm a specific thing and the league mechanic DELETES 1/5 to 1/2th of my profits. That's terrible, utterly flabbergastingly terrible. I don't understand why. How do you release it in this state? Who thought anyone would like this? This is such a pain point it outweights ANY if not ALL good the rest of the league added. If this goes core I genuinely believe this mechanic will harm the game unless you give me/us a way to completely block it from ever spawning.

TLDR: I want a way to block ailith and hives from spawning, its ruining my favoured scarab methods. Breach is a detriment to the game until this is fixed.
Last bumped on Nov 4, 2025, 10:38:19 PM
I like how that instead of people complaining about map sustain now, the problem is scarab sustain and "profit". GGG definitely fixed the map sustain problem with the "atlas tree", they might as well add a "scarab tree" too.

What's the difference between running maps with no bonuses and having them extremely juiced? Pretty sure juice devalues the meaning.
This has nothing with sustain. It's about using X scarab to get Y mobs and then the breach deletes half of them.
Have we had enough science with mob tracking to really prove these mobs are being deleted/replaced by the mechanic?

Also, I wonder if the league mechanic (the tree) and all the bonuses that it comes with, kinda out-weighs your 500 white mob killing.

You can still add juice, think of it like 20% of the mobs have been replaced by the genesis tree, which for me is a good deal.
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If you take shrine atlas nodes that spawn extra packs by the shrines, and one of your shrines spawns inside a breach radius, you will see the shrine is alone without extra monsters. Therefore, those monsters were deleted.

The main problem here is that the radius affecting each of the breach content spawns is HUGE, absolutely massive beyond any other form of content, including those of previous leagues. Everything within that radius is deleted or severely nerfed in quantity.
That does sound bad, but how much content does it really affect? We havent had enough testing.

I wonder how it affects containment boxes?
“Freedom is what we do with what is done to us.”
based on what i remember (totally unverified), each maps have a number of mobs for each mechanic. theres a max number of mechanics that can appear in any map. so players who overjuiced maps with scarabs may find some of the stuff they paid for were not appearing or have less in abundance.

the idea is theres a monster quota system where each map can have a max number of monsters /mechanics. the more mechanics you have in a map, then the allocation has to be distributed more.

hence the belief that breach is stealing mobs from OP's prefered league farming strat.

true or not? no idea. dont shoot the messenger. i've disclaimed myself by saying this is all unverified.
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Piousqd#0073 wrote:
That does sound bad, but how much content does it really affect? We havent had enough testing.

I wonder how it affects containment boxes?


Strongbox monsters aren't technically in the map until you spawn them, so appears to have no effect from breach.

Harvest monsters are spawned in a separate area so again no effect. Same idea with incursion.

Everything else is pain.
I did a containment fortress earlier and in the massive area breach occupied there wasn't a single box. Not enough data to go off off, but its hell of a red flag.

I had another idea while doing my unaffected legions, a (maybe) quick fix would be to add the absorbed mobs to the breach and just add a red hue to them "haha breachified".

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