Feedback regarding new async trade + gold aquisition

Regarding async trade: It's really good. Good job GGG.

My issue is to do with gold acquisition and how it interacts with the new async trade. Since the new async trade is very good, most people are using it now. This means if you are in a situation where you need to use the old method, you have less options and it's even worse than before.

This isn't an issue if you have gold, since you can just do the async trade.

If you want to restrict your account to something specific like heist or sanctum, it becomes VERY hard to have enough gold to do menial trades. I know you added some support to both of these modes to earn gold, but let's be honest the only real way of getting gold is by mapping; specifically with high density of magic mobs.

The purpose of having a gold cost for async trading (correct me if I'm wrong) was to make things like botting harder and forcing you to play the game instead of just sitting in your hideout. People that restrict their accounts to a certain type of content are still playing the game.

I just wanted to provide feedback to see if you could look into adding more support for getting gold in other types of content. Doesn't have to be good enough income to support Kingsmarch - just enough gold to trade without too many issues.
Last bumped on Nov 3, 2025, 11:51:58 AM
Yeah I think it works fine once you start mapping, but during campaign it is a roadblock to using it.

I don't see much reason for not having it useable early on. I think it is good overall, but do agree there are some downsides, particularly the ones you have mentioned.

I think it is okay if you need the merchant tab to list items, but should not need it to buy items listed on the trade. Unsure if that is how it works or if if you cant purchase without the tab? Otherwise it splits the market, and from what I see a lot of the trading is getting done with the asynchronous.

An example, I just bought a doppelgänger guise for 35c on the market place, there are 32 on listed instant trade under 50c on the marketplace, 132 listed total. There are only 10 total listed on the in person trade, lowest 80c, others over 100c.

So that is a split in the market. So long as players can access both and are making a decision on spending the gold for the convenience that is fine, but if some players are blocked out from that market, it would be a problem. I'm not completely across how it works currently. It may not be just from the tabs either, as you are mentioning, content choice when it comes to gold farming. I agree that overall it is quite good but there is some things that will need to be improved.
Last edited by Belegur85#5784 on Nov 2, 2025, 8:45:33 PM
There wasn't enough gold before. Now, with the introduction of asynchronous trading, it is simply sorely lacking, the price in gold for the purchase of one map is simply cosmic.
There defiantly is a deficiency of gold drop, we have added new cost with the new trading capability but It is hard to use because of a lack of gold. Early maps don't drop much gold...... Nice but hard to fit in with low drop of gold which makes if sorta annoying.

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